Unofficial BF6 Portal Typescript-SDK Docs
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stringkeys
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Functions
AbsoluteValue
Add
AddAttachmentToWeaponPackage
AddEquipment
AddUIButton
AddUIContainer
AddUIGadgetImage
AddUIIcon
AddUIImage
AddUIText
AddUIWeaponImage
AIBattlefieldBehavior
AIDefendPositionBehavior
AIEnableShooting
AIEnableTargeting
AIForceFire
AIGadgetSettings
AIIdleBehavior
AILOSMoveToBehavior
AIMoveToBehavior
AIParachuteBehavior
AISetFocusPoint
AISetMoveSpeed
AISetStance
AISetTarget
AISetUnspawnOnDead
AIStartUsingGadget
AIStopUsingGadget
AIValidatedMoveToBehavior
AIWaypointIdleBehavior
AllCapturePoints
AllObjectsOfType
AllPlayers
AllVehicles
And
AngleBetweenVectors
AngleDifference
AppendToArray
ArccosineInDegrees
ArccosineInRadians
ArcsineInDegrees
ArcsineInRadians
ArctangentInDegrees
ArctangentInRadians
ArraySlice
BackwardVector
Ceiling
ChaseVariableAtRate
ChaseVariableOverTime
ClearAllCustomNotificationMessages
ClearCustomNotificationMessage
ClosestPlayerTo
CompareVehicleName
Concat
CosineFromDegrees
CosineFromRadians
CountOf
CreateNewWeaponPackage
CreateTransform
CreateVector
CrossProduct
DealDamage
DegreesToRadians
DeleteAllUIWidgets
DeleteUIWidget
DeployAllPlayers
DeployPlayer
DirectionFromAngles
DirectionTowards
DisablePlayerJoin
DisplayCustomNotificationMessage
DisplayHighlightedWorldLogMessage
DisplayNotificationMessage
DistanceBetween
Divide
DotProduct
DownVector
EmptyArray
EnableAllInputRestrictions
EnableAllPlayerDeploy
EnableAreaTrigger
EnableCapturePointDeploying
EnableGameModeObjective
EnableHQ
EnableInputRestriction
EnableInteractPoint
EnablePlayerDeploy
EnableScreenEffect
EnableSFX
EnableSpatialObject
EnableUIButtonEvent
EnableUIInputMode
EnableVFX
EnableWorldIconImage
EnableWorldIconText
EndGameMode
Equals
EventDamageTypeCompare
EventDeathTypeCompare
FarthestPlayerFrom
FindUIWidgetWithName
FirstOf
Floor
ForceEmplacementSpawnerSpawn
ForceManDown
ForcePlayerExitVehicle
ForcePlayerToSeat
ForceRevive
ForceSwitchInventory
ForceVehicleSpawnerSpawn
ForwardVector
GetAllPlayersInVehicle
GetAreaTrigger
GetArgument
GetCapturePoint
GetCaptureProgress
GetCurrentOwnerTeam
GetEmplacementSpawner
GetGameModeScore
GetHQ
GetInteractPoint
GetInventoryAmmo
GetInventoryMagazineAmmo
GetMatchTimeElapsed
GetMatchTimeRemaining
GetMCOM
GetObjectPosition
GetObjectRotation
GetObjectTransform
GetObjId
GetOwnerProgressTeam
GetPlayerDeaths
GetPlayerFromVehicleSeat
GetPlayerKills
GetPlayersOnPoint
GetPlayerVehicleSeat
GetPreviousOwnerTeam
GetRoundTime
GetScreenEffect
GetSector
GetSFX
GetSoldierState
GetSpatialObject
GetSpawner
GetSpawnPoint
GetSquad
GetTargetScore
GetTeam
GetUIButtonAlphaBase
GetUIButtonAlphaDisabled
GetUIButtonAlphaFocused
GetUIButtonAlphaHover
GetUIButtonAlphaPressed
GetUIButtonColorBase
GetUIButtonColorDisabled
GetUIButtonColorFocused
GetUIButtonColorHover
GetUIButtonColorPressed
GetUIButtonEnabled
GetUIImageAlpha
GetUIImageColor
GetUIImageType
GetUIRoot
GetUITextAlpha
GetUITextAnchor
GetUITextColor
GetUITextSize
GetUIWidgetAnchor
GetUIWidgetBgAlpha
GetUIWidgetBgColor
GetUIWidgetBgFill
GetUIWidgetDepth
GetUIWidgetName
GetUIWidgetPadding
GetUIWidgetParent
GetUIWidgetPosition
GetUIWidgetSize
GetUIWidgetVisible
GetVariable
GetVehicleFromPlayer
GetVehicleSeatCount
GetVehicleSpawner
GetVehicleState
GetVehicleTeam
GetVFX
GetVO
GetWaypointPath
GetWorldIcon
GlobalVariable
GreaterThan
GreaterThanEqualTo
HasEquipment
HasUIWidgetWithName
Heal
IfThenElse
IsCurrentMap
IsFaction
IsInventorySlotActive
IsPlayerValid
IsType
IsVehicleOccupied
IsVehicleSeatOccupied
Kill
LastOf
LeftVector
LessThan
LessThanEqualTo
LocalPositionOf
LocalVectorOf
Max
Message
Modulo
MoveObject
MoveObjectOverTime
MoveVFX
Multiply
Normalize
Not
NotEqualTo
ObjectVariable
Or
OrbitObjectOverTime
PauseGameModeTime
Pi
PlaySound
PlayVO
RadiansToDegrees
RaiseToPower
RandomizedArray
RandomReal
RandomValueInArray
RayCast
RemoveEquipment
RemoveUIIcon
ResetGameModeTime
Resupply
RightVector
RotateObject
RoundToInteger
SendErrorReport
SetAIToHumanDamageModifier
SetCameraTypeForAll
SetCameraTypeForPlayer
SetCapturePointCapturingTime
SetCapturePointNeutralizationTime
SetCapturePointOwner
SetEmplacementSpawnerAbandonVehicleOutOfCombatArea
SetEmplacementSpawnerApplyDamageToAbandonVehicle
SetEmplacementSpawnerAutoSpawn
SetEmplacementSpawnerKeepAliveAbandonRadius
SetEmplacementSpawnerRespawnTime
SetEmplacementSpawnerSpawnerRadius
SetEmplacementSpawnerTimeUntilAbandon
SetEmplacementSpawnerType
SetFriendlyFire
SetGameModeScore
SetGameModeTargetScore
SetGameModeTimeLimit
SetHQTeam
SetInventoryAmmo
SetInventoryMagazineAmmo
SetMaxCaptureMultiplier
SetMCOMFuseTime
SetObjectTransform
SetObjectTransformOverTime
SetPlayerMaxHealth
SetPlayerMovementSpeedMultiplier
SetRedeployTime
SetScoreboardColumnNames
SetScoreboardColumnWidths
SetScoreboardHeader
SetScoreboardPlayerValues
SetScoreboardSorting
SetScoreboardType
SetSFXVolume
SetSpawnMode
SetTeam
SetUIButtonAlphaBase
SetUIButtonAlphaDisabled
SetUIButtonAlphaFocused
SetUIButtonAlphaHover
SetUIButtonAlphaPressed
SetUIButtonColorBase
SetUIButtonColorDisabled
SetUIButtonColorFocused
SetUIButtonColorHover
SetUIButtonColorPressed
SetUIButtonEnabled
SetUIImageAlpha
SetUIImageColor
SetUIImageType
SetUITextAlpha
SetUITextAnchor
SetUITextColor
SetUITextLabel
SetUITextSize
SetUIWidgetAnchor
SetUIWidgetBgAlpha
SetUIWidgetBgColor
SetUIWidgetBgFill
SetUIWidgetDepth
SetUIWidgetName
SetUIWidgetPadding
SetUIWidgetParent
SetUIWidgetPosition
SetUIWidgetSize
SetUIWidgetVisible
SetUnspawnDelayInSeconds
SetVariable
SetVariableAtIndex
SetVehicleMaxHealthMultiplier
SetVehicleSpawnerAbandonVehiclesOutOfCombatArea
SetVehicleSpawnerApplyDamageToAbandonVehicle
SetVehicleSpawnerAutoSpawn
SetVehicleSpawnerKeepAliveAbandonRadius
SetVehicleSpawnerKeepAliveSpawnerRadius
SetVehicleSpawnerRespawnTime
SetVehicleSpawnerTimeUntilAbandon
SetVehicleSpawnerVehicleType
SetVFXColor
SetVFXScale
SetVFXSpeed
SetWorldIconColor
SetWorldIconImage
SetWorldIconOwner
SetWorldIconPosition
SetWorldIconText
SineFromDegrees
SineFromRadians
SkipManDown
SortedArray
SpawnAIFromAISpawner
SpawnObject
SpawnPlayerFromSpawnPoint
SpotTarget
SquareRoot
StopActiveMovementForObject
StopChasingVariable
StopSound
Subtract
TangentFromDegrees
TangentFromRadians
Teleport
UndeployAllPlayers
UndeployPlayer
UnspawnAllAIsFromAISpawner
UnspawnObject
UpVector
ValueInArray
VectorTowards
Wait
WorldPositionOf
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Namespaces
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Runtime
Spawn_
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Runtime
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Spawn_
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Runtime
Spawn_
Capstone
Runtime
Spawn_
Common
Runtime
Spawn_
Dumbo
Runtime
Spawn_
Fire
Storm
Runtime
Spawn_
Limestone
Runtime
Spawn_
Outskirts
Runtime
Spawn_
Tungsten
Scoreboard
Type
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D
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Any
Area
Trigger
Array
Capture
Point
Damage
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Type
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HQ
Interact
Point
MCOM
Message
Object
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Portal
Enum
Screen
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Point
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Type
Symbol
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HQ
Symbol
Interact
Point
Symbol
MCOM
Symbol
Message
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Symbol
Portal
Enum
Symbol
Screen
Effect
Symbol
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SFX
Symbol
Spatial
Object
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Spawn
Point
Symbol
Squad
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stringkeys
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Attachment
To
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Button
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Container
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Image
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Icon
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UI
Image
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UI
Text
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UI
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Image
AI
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Behavior
AI
Defend
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Behavior
AI
Enable
Shooting
AI
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Force
Fire
AI
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Settings
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AILOS
Move
To
Behavior
AI
Move
To
Behavior
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Parachute
Behavior
AI
Set
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Move
Speed
AI
Set
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Set
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Dead
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To
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All
Players
All
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And
Angle
Between
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Difference
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To
Array
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In
Degrees
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In
Degrees
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In
Radians
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In
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In
Radians
Array
Slice
Backward
Vector
Ceiling
Chase
Variable
At
Rate
Chase
Variable
Over
Time
Clear
All
Custom
Notification
Messages
Clear
Custom
Notification
Message
Closest
Player
To
Compare
Vehicle
Name
Concat
Cosine
From
Degrees
Cosine
From
Radians
Count
Of
Create
New
Weapon
Package
Create
Transform
Create
Vector
Cross
Product
Deal
Damage
Degrees
To
Radians
Delete
All
UI
Widgets
Delete
UI
Widget
Deploy
All
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Deploy
Player
Direction
From
Angles
Direction
Towards
Disable
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Join
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Message
Display
Highlighted
World
Log
Message
Display
Notification
Message
Distance
Between
Divide
Dot
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Down
Vector
Empty
Array
Enable
All
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Deploy
Enable
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Trigger
Enable
Capture
Point
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Game
Mode
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Enable
HQ
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Restriction
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Interact
Point
Enable
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Deploy
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Screen
Effect
Enable
SFX
Enable
Spatial
Object
Enable
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Button
Event
Enable
UI
Input
Mode
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VFX
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World
Icon
Image
Enable
World
Icon
Text
End
Game
Mode
Equals
Event
Damage
Type
Compare
Event
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Type
Compare
Farthest
Player
From
Find
UI
Widget
With
Name
First
Of
Floor
Force
Emplacement
Spawner
Spawn
Force
Man
Down
Force
Player
Exit
Vehicle
Force
Player
To
Seat
Force
Revive
Force
Switch
Inventory
Force
Vehicle
Spawner
Spawn
Forward
Vector
Get
All
Players
In
Vehicle
Get
Area
Trigger
Get
Argument
Get
Capture
Point
Get
Capture
Progress
Get
Current
Owner
Team
Get
Emplacement
Spawner
Get
Game
Mode
Score
Get
HQ
Get
Interact
Point
Get
Inventory
Ammo
Get
Inventory
Magazine
Ammo
Get
Match
Time
Elapsed
Get
Match
Time
Remaining
Get
MCOM
Get
Object
Position
Get
Object
Rotation
Get
Object
Transform
Get
Obj
Id
Get
Owner
Progress
Team
Get
Player
Deaths
Get
Player
From
Vehicle
Seat
Get
Player
Kills
Get
Players
On
Point
Get
Player
Vehicle
Seat
Get
Previous
Owner
Team
Get
Round
Time
Get
Screen
Effect
Get
Sector
Get
SFX
Get
Soldier
State
Get
Spatial
Object
Get
Spawner
Get
Spawn
Point
Get
Squad
Get
Target
Score
Get
Team
Get
UI
Button
Alpha
Base
Get
UI
Button
Alpha
Disabled
Get
UI
Button
Alpha
Focused
Get
UI
Button
Alpha
Hover
Get
UI
Button
Alpha
Pressed
Get
UI
Button
Color
Base
Get
UI
Button
Color
Disabled
Get
UI
Button
Color
Focused
Get
UI
Button
Color
Hover
Get
UI
Button
Color
Pressed
Get
UI
Button
Enabled
Get
UI
Image
Alpha
Get
UI
Image
Color
Get
UI
Image
Type
Get
UI
Root
Get
UI
Text
Alpha
Get
UI
Text
Anchor
Get
UI
Text
Color
Get
UI
Text
Size
Get
UI
Widget
Anchor
Get
UI
Widget
Bg
Alpha
Get
UI
Widget
Bg
Color
Get
UI
Widget
Bg
Fill
Get
UI
Widget
Depth
Get
UI
Widget
Name
Get
UI
Widget
Padding
Get
UI
Widget
Parent
Get
UI
Widget
Position
Get
UI
Widget
Size
Get
UI
Widget
Visible
Get
Variable
Get
Vehicle
From
Player
Get
Vehicle
Seat
Count
Get
Vehicle
Spawner
Get
Vehicle
State
Get
Vehicle
Team
Get
VFX
Get
VO
Get
Waypoint
Path
Get
World
Icon
Global
Variable
Greater
Than
Greater
Than
Equal
To
Has
Equipment
Has
UI
Widget
With
Name
Heal
If
Then
Else
Is
Current
Map
Is
Faction
Is
Inventory
Slot
Active
Is
Player
Valid
Is
Type
Is
Vehicle
Occupied
Is
Vehicle
Seat
Occupied
Kill
Last
Of
Left
Vector
Less
Than
Less
Than
Equal
To
Local
Position
Of
Local
Vector
Of
Max
Message
Modulo
Move
Object
Move
Object
Over
Time
Move
VFX
Multiply
Normalize
Not
Not
Equal
To
Object
Variable
Or
Orbit
Object
Over
Time
Pause
Game
Mode
Time
Pi
Play
Sound
Play
VO
Radians
To
Degrees
Raise
To
Power
Randomized
Array
Random
Real
Random
Value
In
Array
Ray
Cast
Remove
Equipment
Remove
UI
Icon
Reset
Game
Mode
Time
Resupply
Right
Vector
Rotate
Object
Round
To
Integer
Send
Error
Report
Set
AI
To
Human
Damage
Modifier
Set
Camera
Type
For
All
Set
Camera
Type
For
Player
Set
Capture
Point
Capturing
Time
Set
Capture
Point
Neutralization
Time
Set
Capture
Point
Owner
Set
Emplacement
Spawner
Abandon
Vehicle
Out
Of
Combat
Area
Set
Emplacement
Spawner
Apply
Damage
To
Abandon
Vehicle
Set
Emplacement
Spawner
Auto
Spawn
Set
Emplacement
Spawner
Keep
Alive
Abandon
Radius
Set
Emplacement
Spawner
Respawn
Time
Set
Emplacement
Spawner
Spawner
Radius
Set
Emplacement
Spawner
Time
Until
Abandon
Set
Emplacement
Spawner
Type
Set
Friendly
Fire
Set
Game
Mode
Score
Set
Game
Mode
Target
Score
Set
Game
Mode
Time
Limit
Set
HQ
Team
Set
Inventory
Ammo
Set
Inventory
Magazine
Ammo
Set
Max
Capture
Multiplier
Set
MCOM
Fuse
Time
Set
Object
Transform
Set
Object
Transform
Over
Time
Set
Player
Max
Health
Set
Player
Movement
Speed
Multiplier
Set
Redeploy
Time
Set
Scoreboard
Column
Names
Set
Scoreboard
Column
Widths
Set
Scoreboard
Header
Set
Scoreboard
Player
Values
Set
Scoreboard
Sorting
Set
Scoreboard
Type
Set
SFX
Volume
Set
Spawn
Mode
Set
Team
Set
UI
Button
Alpha
Base
Set
UI
Button
Alpha
Disabled
Set
UI
Button
Alpha
Focused
Set
UI
Button
Alpha
Hover
Set
UI
Button
Alpha
Pressed
Set
UI
Button
Color
Base
Set
UI
Button
Color
Disabled
Set
UI
Button
Color
Focused
Set
UI
Button
Color
Hover
Set
UI
Button
Color
Pressed
Set
UI
Button
Enabled
Set
UI
Image
Alpha
Set
UI
Image
Color
Set
UI
Image
Type
Set
UI
Text
Alpha
Set
UI
Text
Anchor
Set
UI
Text
Color
Set
UI
Text
Label
Set
UI
Text
Size
Set
UI
Widget
Anchor
Set
UI
Widget
Bg
Alpha
Set
UI
Widget
Bg
Color
Set
UI
Widget
Bg
Fill
Set
UI
Widget
Depth
Set
UI
Widget
Name
Set
UI
Widget
Padding
Set
UI
Widget
Parent
Set
UI
Widget
Position
Set
UI
Widget
Size
Set
UI
Widget
Visible
Set
Unspawn
Delay
In
Seconds
Set
Variable
Set
Variable
At
Index
Set
Vehicle
Max
Health
Multiplier
Set
Vehicle
Spawner
Abandon
Vehicles
Out
Of
Combat
Area
Set
Vehicle
Spawner
Apply
Damage
To
Abandon
Vehicle
Set
Vehicle
Spawner
Auto
Spawn
Set
Vehicle
Spawner
Keep
Alive
Abandon
Radius
Set
Vehicle
Spawner
Keep
Alive
Spawner
Radius
Set
Vehicle
Spawner
Respawn
Time
Set
Vehicle
Spawner
Time
Until
Abandon
Set
Vehicle
Spawner
Vehicle
Type
Set
VFX
Color
Set
VFX
Scale
Set
VFX
Speed
Set
World
Icon
Color
Set
World
Icon
Image
Set
World
Icon
Owner
Set
World
Icon
Position
Set
World
Icon
Text
Sine
From
Degrees
Sine
From
Radians
Skip
Man
Down
Sorted
Array
Spawn
AI
From
AI
Spawner
Spawn
Object
Spawn
Player
From
Spawn
Point
Spot
Target
Square
Root
Stop
Active
Movement
For
Object
Stop
Chasing
Variable
Stop
Sound
Subtract
Tangent
From
Degrees
Tangent
From
Radians
Teleport
Undeploy
All
Players
Undeploy
Player
Unspawn
All
A
Is
From
AI
Spawner
Unspawn
Object
Up
Vector
Value
In
Array
Vector
Towards
Wait
World
Position
Of
World
Vector
Of
X
Component
Of
Xor
Y
Component
Of
Z
Component
Of
Unofficial BF6 Portal Typescript-SDK Docs
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