Unofficial BF6 Portal Typescript-SDK Docs
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    Namespace mod

    Namespaces

    EventHandlerSignatures

    Enumerations

    AmmoTypes
    Cameras
    CustomNotificationSlots
    Factions
    Gadgets
    InventorySlots
    Maps
    MoveSpeed
    OpenGadgets
    PlayerDamageTypes
    PlayerDeathTypes
    PlayerFilterTypes
    RestrictedInputs
    ResupplyTypes
    RuntimeSpawn_Abbasid
    RuntimeSpawn_Aftermath
    RuntimeSpawn_Battery
    RuntimeSpawn_Capstone
    RuntimeSpawn_Common
    RuntimeSpawn_Dumbo
    RuntimeSpawn_FireStorm
    RuntimeSpawn_Limestone
    RuntimeSpawn_Outskirts
    RuntimeSpawn_Tungsten
    ScoreboardType
    SoldierClass
    SoldierStateBool
    SoldierStateNumber
    SoldierStateVector
    SpawnModes
    SpotStatus
    Stance
    StationaryEmplacements
    Types
    UIAnchor
    UIBgFill
    UIButtonEvent
    UIDepth
    UIImageType
    VehicleList
    VehicleStateVector
    VoiceOverEvents2D
    VoiceOverFlags
    WeaponAttachments
    Weapons
    WorldIconImages

    Type Aliases

    Any
    AreaTrigger
    Array
    CapturePoint
    DamageType
    DeathType
    EmplacementSpawner
    HQ
    InteractPoint
    MCOM
    Message
    Object
    Player
    PortalEnum
    ScreenEffect
    Sector
    SFX
    SoldierKits
    SpatialObject
    Spawner
    SpawnPoint
    Squad
    Team
    Transform
    UIWidget
    Variable
    Vector
    Vehicle
    VehicleSpawner
    VFX
    VO
    WaypointPath
    WeaponPackage
    WeaponUnlock
    WorldIcon

    Variables

    AreaTriggerSymbol
    ArraySymbol
    CapturePointSymbol
    DamageTypeSymbol
    DeathTypeSymbol
    EmplacementSpawnerSymbol
    HQSymbol
    InteractPointSymbol
    MCOMSymbol
    MessageSymbol
    PlayerSymbol
    PortalEnumSymbol
    ScreenEffectSymbol
    SectorSymbol
    SFXSymbol
    SpatialObjectSymbol
    SpawnerSymbol
    SpawnPointSymbol
    SquadSymbol
    stringkeys
    TeamSymbol
    TransformSymbol
    UIWidgetSymbol
    VariableSymbol
    VectorSymbol
    VehicleSpawnerSymbol
    VehicleSymbol
    VFXSymbol
    VOSymbol
    WaypointPathSymbol
    WeaponPackageSymbol
    WeaponUnlockSymbol
    WorldIconSymbol

    Functions

    AbsoluteValue
    Add
    AddAttachmentToWeaponPackage
    AddEquipment
    AddUIButton
    AddUIContainer
    AddUIGadgetImage
    AddUIIcon
    AddUIImage
    AddUIText
    AddUIWeaponImage
    AIBattlefieldBehavior
    AIDefendPositionBehavior
    AIEnableShooting
    AIEnableTargeting
    AIForceFire
    AIGadgetSettings
    AIIdleBehavior
    AILOSMoveToBehavior
    AIMoveToBehavior
    AIParachuteBehavior
    AISetFocusPoint
    AISetMoveSpeed
    AISetStance
    AISetTarget
    AISetUnspawnOnDead
    AIStartUsingGadget
    AIStopUsingGadget
    AIValidatedMoveToBehavior
    AIWaypointIdleBehavior
    AllCapturePoints
    AllObjectsOfType
    AllPlayers
    AllVehicles
    And
    AngleBetweenVectors
    AngleDifference
    AppendToArray
    ArccosineInDegrees
    ArccosineInRadians
    ArcsineInDegrees
    ArcsineInRadians
    ArctangentInDegrees
    ArctangentInRadians
    ArraySlice
    BackwardVector
    Ceiling
    ChaseVariableAtRate
    ChaseVariableOverTime
    ClearAllCustomNotificationMessages
    ClearCustomNotificationMessage
    ClosestPlayerTo
    CompareVehicleName
    Concat
    CosineFromDegrees
    CosineFromRadians
    CountOf
    CreateNewWeaponPackage
    CreateTransform
    CreateVector
    CrossProduct
    DealDamage
    DegreesToRadians
    DeleteAllUIWidgets
    DeleteUIWidget
    DeployAllPlayers
    DeployPlayer
    DirectionFromAngles
    DirectionTowards
    DisablePlayerJoin
    DisplayCustomNotificationMessage
    DisplayHighlightedWorldLogMessage
    DisplayNotificationMessage
    DistanceBetween
    Divide
    DotProduct
    DownVector
    EmptyArray
    EnableAllInputRestrictions
    EnableAllPlayerDeploy
    EnableAreaTrigger
    EnableCapturePointDeploying
    EnableGameModeObjective
    EnableHQ
    EnableInputRestriction
    EnableInteractPoint
    EnablePlayerDeploy
    EnableScreenEffect
    EnableSFX
    EnableSpatialObject
    EnableUIButtonEvent
    EnableUIInputMode
    EnableVFX
    EnableWorldIconImage
    EnableWorldIconText
    EndGameMode
    Equals
    EventDamageTypeCompare
    EventDeathTypeCompare
    FarthestPlayerFrom
    FindUIWidgetWithName
    FirstOf
    Floor
    ForceEmplacementSpawnerSpawn
    ForceManDown
    ForcePlayerExitVehicle
    ForcePlayerToSeat
    ForceRevive
    ForceSwitchInventory
    ForceVehicleSpawnerSpawn
    ForwardVector
    GetAllPlayersInVehicle
    GetAreaTrigger
    GetArgument
    GetCapturePoint
    GetCaptureProgress
    GetCurrentOwnerTeam
    GetEmplacementSpawner
    GetGameModeScore
    GetHQ
    GetInteractPoint
    GetInventoryAmmo
    GetInventoryMagazineAmmo
    GetMatchTimeElapsed
    GetMatchTimeRemaining
    GetMCOM
    GetObjectPosition
    GetObjectRotation
    GetObjectTransform
    GetObjId
    GetOwnerProgressTeam
    GetPlayerDeaths
    GetPlayerFromVehicleSeat
    GetPlayerKills
    GetPlayersOnPoint
    GetPlayerVehicleSeat
    GetPreviousOwnerTeam
    GetRoundTime
    GetScreenEffect
    GetSector
    GetSFX
    GetSoldierState
    GetSpatialObject
    GetSpawner
    GetSpawnPoint
    GetSquad
    GetTargetScore
    GetTeam
    GetUIButtonAlphaBase
    GetUIButtonAlphaDisabled
    GetUIButtonAlphaFocused
    GetUIButtonAlphaHover
    GetUIButtonAlphaPressed
    GetUIButtonColorBase
    GetUIButtonColorDisabled
    GetUIButtonColorFocused
    GetUIButtonColorHover
    GetUIButtonColorPressed
    GetUIButtonEnabled
    GetUIImageAlpha
    GetUIImageColor
    GetUIImageType
    GetUIRoot
    GetUITextAlpha
    GetUITextAnchor
    GetUITextColor
    GetUITextSize
    GetUIWidgetAnchor
    GetUIWidgetBgAlpha
    GetUIWidgetBgColor
    GetUIWidgetBgFill
    GetUIWidgetDepth
    GetUIWidgetName
    GetUIWidgetPadding
    GetUIWidgetParent
    GetUIWidgetPosition
    GetUIWidgetSize
    GetUIWidgetVisible
    GetVariable
    GetVehicleFromPlayer
    GetVehicleSeatCount
    GetVehicleSpawner
    GetVehicleState
    GetVehicleTeam
    GetVFX
    GetVO
    GetWaypointPath
    GetWorldIcon
    GlobalVariable
    GreaterThan
    GreaterThanEqualTo
    HasEquipment
    HasUIWidgetWithName
    Heal
    IfThenElse
    IsCurrentMap
    IsFaction
    IsInventorySlotActive
    IsPlayerValid
    IsType
    IsVehicleOccupied
    IsVehicleSeatOccupied
    Kill
    LastOf
    LeftVector
    LessThan
    LessThanEqualTo
    LocalPositionOf
    LocalVectorOf
    Max
    Message
    Modulo
    MoveObject
    MoveObjectOverTime
    MoveVFX
    Multiply
    Normalize
    Not
    NotEqualTo
    ObjectVariable
    Or
    OrbitObjectOverTime
    PauseGameModeTime
    Pi
    PlaySound
    PlayVO
    RadiansToDegrees
    RaiseToPower
    RandomizedArray
    RandomReal
    RandomValueInArray
    RayCast
    RemoveEquipment
    RemoveUIIcon
    ResetGameModeTime
    Resupply
    RightVector
    RotateObject
    RoundToInteger
    SendErrorReport
    SetAIToHumanDamageModifier
    SetCameraTypeForAll
    SetCameraTypeForPlayer
    SetCapturePointCapturingTime
    SetCapturePointNeutralizationTime
    SetCapturePointOwner
    SetEmplacementSpawnerAbandonVehicleOutOfCombatArea
    SetEmplacementSpawnerApplyDamageToAbandonVehicle
    SetEmplacementSpawnerAutoSpawn
    SetEmplacementSpawnerKeepAliveAbandonRadius
    SetEmplacementSpawnerRespawnTime
    SetEmplacementSpawnerSpawnerRadius
    SetEmplacementSpawnerTimeUntilAbandon
    SetEmplacementSpawnerType
    SetFriendlyFire
    SetGameModeScore
    SetGameModeTargetScore
    SetGameModeTimeLimit
    SetHQTeam
    SetInventoryAmmo
    SetInventoryMagazineAmmo
    SetMaxCaptureMultiplier
    SetMCOMFuseTime
    SetObjectTransform
    SetObjectTransformOverTime
    SetPlayerMaxHealth
    SetPlayerMovementSpeedMultiplier
    SetRedeployTime
    SetScoreboardColumnNames
    SetScoreboardColumnWidths
    SetScoreboardHeader
    SetScoreboardPlayerValues
    SetScoreboardSorting
    SetScoreboardType
    SetSFXVolume
    SetSpawnMode
    SetTeam
    SetUIButtonAlphaBase
    SetUIButtonAlphaDisabled
    SetUIButtonAlphaFocused
    SetUIButtonAlphaHover
    SetUIButtonAlphaPressed
    SetUIButtonColorBase
    SetUIButtonColorDisabled
    SetUIButtonColorFocused
    SetUIButtonColorHover
    SetUIButtonColorPressed
    SetUIButtonEnabled
    SetUIImageAlpha
    SetUIImageColor
    SetUIImageType
    SetUITextAlpha
    SetUITextAnchor
    SetUITextColor
    SetUITextLabel
    SetUITextSize
    SetUIWidgetAnchor
    SetUIWidgetBgAlpha
    SetUIWidgetBgColor
    SetUIWidgetBgFill
    SetUIWidgetDepth
    SetUIWidgetName
    SetUIWidgetPadding
    SetUIWidgetParent
    SetUIWidgetPosition
    SetUIWidgetSize
    SetUIWidgetVisible
    SetUnspawnDelayInSeconds
    SetVariable
    SetVariableAtIndex
    SetVehicleMaxHealthMultiplier
    SetVehicleSpawnerAbandonVehiclesOutOfCombatArea
    SetVehicleSpawnerApplyDamageToAbandonVehicle
    SetVehicleSpawnerAutoSpawn
    SetVehicleSpawnerKeepAliveAbandonRadius
    SetVehicleSpawnerKeepAliveSpawnerRadius
    SetVehicleSpawnerRespawnTime
    SetVehicleSpawnerTimeUntilAbandon
    SetVehicleSpawnerVehicleType
    SetVFXColor
    SetVFXScale
    SetVFXSpeed
    SetWorldIconColor
    SetWorldIconImage
    SetWorldIconOwner
    SetWorldIconPosition
    SetWorldIconText
    SineFromDegrees
    SineFromRadians
    SkipManDown
    SortedArray
    SpawnAIFromAISpawner
    SpawnObject
    SpawnPlayerFromSpawnPoint
    SpotTarget
    SquareRoot
    StopActiveMovementForObject
    StopChasingVariable
    StopSound
    Subtract
    TangentFromDegrees
    TangentFromRadians
    Teleport
    UndeployAllPlayers
    UndeployPlayer
    UnspawnAllAIsFromAISpawner
    UnspawnObject
    UpVector
    ValueInArray
    VectorTowards
    Wait
    WorldPositionOf
    WorldVectorOf
    XComponentOf
    Xor
    YComponentOf
    ZComponentOf