CheckPointEnemy
CheckPointEnemy: number
CheckPointEnemyAnother
CheckPointEnemyAnother: number
CheckPointFriendly
CheckPointFriendly: number
CheckPointFriendlyAnother
CheckPointFriendlyAnother: number
CheckPointMovingToLastEnemy
CheckPointMovingToLastEnemy: number
CheckPointMovingToLastFriendly
CheckPointMovingToLastFriendly: number
FirstSpawn
FirstSpawn: number
FirstSpawnDefender
FirstSpawnDefender: number
GlobalAircraftAvailable
GlobalAircraftAvailable: number
GlobalAirstrikeWarning
GlobalAirstrikeWarning: number
GlobalEOMDefeat
GlobalEOMDefeat: number
GlobalEOMVictory
GlobalEOMVictory: number
GlobalOutOfBounds
GlobalOutOfBounds: number
MComArmEnemy
MComArmEnemy: number
MComArmFriendly
MComArmFriendly: number
MComDefuseEnemy
MComDefuseEnemy: number
MComDefuseFriendly
MComDefuseFriendly: number
MComDestroyedEnemy
MComDestroyedEnemy: number
MComDestroyedFriendly
MComDestroyedFriendly: number
MComDestroyedOneLeftEnemy
MComDestroyedOneLeftEnemy: number
MComDestroyedOneLeftFriendly
MComDestroyedOneLeftFriendly: number
ObjectiveCaptured
ObjectiveCaptured: number
ObjectiveCapturedEnemy
ObjectiveCapturedEnemy: number
ObjectiveCapturedEnemyGeneric
ObjectiveCapturedEnemyGeneric: number
ObjectiveCapturedGeneric
ObjectiveCapturedGeneric: number
ObjectiveCapturing
ObjectiveCapturing: number
ObjectiveContested
ObjectiveContested: number
ObjectiveLocated
ObjectiveLocated: number
ObjectiveLockdownEnemy
ObjectiveLockdownEnemy: number
ObjectiveLockdownFriendly
ObjectiveLockdownFriendly: number
ObjectiveLost
ObjectiveLost: number
ObjectiveNeutralised
ObjectiveNeutralised: number
ObjectiveTerritoryLost
ObjectiveTerritoryLost: number
ObjectiveTerritoryLostGeneric
ObjectiveTerritoryLostGeneric: number
ObjectiveTerritoryTaken
ObjectiveTerritoryTaken: number
ObjectiveTerritoryTakenGeneric
ObjectiveTerritoryTakenGeneric: number
PlayerCountEnemyLow
PlayerCountEnemyLow: number
PlayerCountFriendlyLow
PlayerCountFriendlyLow: number
ProgressEarlyLosing
ProgressEarlyLosing: number
ProgressEarlyWinning
ProgressEarlyWinning: number
ProgressLateLosing
ProgressLateLosing: number
ProgressLateWinning
ProgressLateWinning: number
ProgressMidLosing
ProgressMidLosing: number
ProgressMidWinning
ProgressMidWinning: number
RoundEndEnemyCapture
RoundEndEnemyCapture: number
RoundEndEnemyKills
RoundEndEnemyKills: number
RoundEndFriendlyCapture
RoundEndFriendlyCapture: number
RoundEndFriendlyKills
RoundEndFriendlyKills: number
RoundLastRound
RoundLastRound: number
RoundStartGeneric
RoundStartGeneric: number
RoundSuddenDeath
RoundSuddenDeath: number
RoundSwitchSides
RoundSwitchSides: number
SectorTakenAttacker
SectorTakenAttacker: number
SectorTakenDefender
SectorTakenDefender: number
Time120Left
Time120Left: number
Time30Left
Time30Left: number
Time60Left
Time60Left: number
TimeLow
TimeLow: number
TimeOvertime
TimeOvertime: number
VehicleArmoredSpawn
VehicleArmoredSpawn: number
VehicleTankSpawn
VehicleTankSpawn: number