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    Enumeration RuntimeSpawn_Common

    Index

    Enumeration Members

    AI_Spawner AI_WaypointPath AmmoChest_Small_01 AmmoChest_Small_Ext_01 AmmoChest_Small_Int_01 AmmoChest_Small_Lid_01 AreaTrigger BarbedWire_01_B BarriersPedestrian_01_B BarrierStoneBlock_01_A BarrierStoneBlock_01_B BarrierStoneBlock_01_C BarrierStoneBlock_01_D BarrierStoneBlock_01_E BarrierStoneBlock_01_F BarrierStoneBlock_01_G BarrierStoneBlock_01_H BeverageFridge_01_B CameraSurveillance_01_B CapturePoint CautionSticker_01 CCTVSign_01 CinderblockStack_01_A_120 CinderblockStack_01_A_180 CinderblockStack_01_A_60 CinderblockStack_01_B_120 CinderblockStack_01_B_180 CinderblockStack_01_B_60 CinderblockStack_01_C_120 CinderblockStack_01_C_180 CombatArea ContainerStandard_01_1280 Crate_01_A Crate_03_B CrateAmmo_01 CrateAmmo_01_StackA CrateAmmo_01_StackB CrateAmmo_01_StackC CrateAmmo_01_StackD CrateAmmo_02 CrateAmmo_03 CrateMetal_01_B CrateWeapon_01 DecalStrip_01_1024 DecalStrip_01_2048 DecalStrip_01_512 DeployCam ElectricalOutletDimmer_01 ElectricalOutletSockets_01 ElectricalOutletSwitch_01 FireAlarmButton_01 FiringRange_CableTray_01 FiringRange_Ceiling_01_A FiringRange_Ceiling_01_B FiringRange_Ceiling_01_C FiringRange_Ceiling_02 FiringRange_ChairFolded_01 FiringRange_ChairFolding_01_A FiringRange_ChairFolding_01_B FiringRange_ChairFolding_01_C FiringRange_Divider_02 FiringRange_DividerSupport_01 FiringRange_DividerSupport_02 FiringRange_DoorwayWall_01 FiringRange_DoorwayWall_1024_01 FiringRange_EndWall_01 FiringRange_ExitDoor_01 FiringRange_FiringBarrier_01 FiringRange_Floor_01 FiringRange_Floor_02 FiringRange_Floor_A FiringRange_Floor_B FiringRange_FloorMark_01 FiringRange_LogoBox_01 FiringRange_MannequinRotation_01 FiringRange_MannequinRotation_02 FiringRange_Mat_01 FiringRange_Mat_02 FiringRange_MatDecal_01 FiringRange_MatDecal_02 FiringRange_NumberEight_01 FiringRange_NumberFive_01 FiringRange_NumberFour_01 FiringRange_NumberNine_01 FiringRange_NumberOne_01 FiringRange_NumberSeven_01 FiringRange_NumberSix_01 FiringRange_NumberThree_01 FiringRange_NumberTwo_01 FiringRange_NumberZero_01 FiringRange_ProneShootingMat_01 FiringRange_ProneShootingMat_02 FiringRange_Railing_01 FiringRange_She01 FiringRange_Table_01 FiringRange_Target_01 FiringRange_Ventilation_01 FiringRange_Ventilation_Pipe_01 FiringRange_Wall_1024_01 FiringRange_Wall_2048_01 FiringRange_WallPanel_01 FiringRange_WallPanelContact_01 FiringRange_WeaponWall_01_A FiringRange_WeaponWall_01_B FiringRange_WindowedDoor_01 FiringRange_WindowedWall_01 FiringRangeCrate_01 FiringRangeCrateWeapon_01 FX_Airburst_Incendiary_Detonation FX_Airburst_Incendiary_Detonation_Friendly FX_Airplane_Jetwash_Dirt FX_Airplane_Jetwash_Grass FX_Airplane_Jetwash_Sand FX_Airplane_Jetwash_Snow FX_Airplane_Jetwash_Water fx_ambwar_artillarystrike FX_AmbWar_UAV_Circling FX_Amphibious_FNSS_ZAHA_Propulsion FX_Amphibious_FNSS_ZAHA_Water_Deep FX_ArtilleryStrike_Explosion_01 FX_ArtilleryStrike_Explosion_GS FX_ArtilleryStrike_Explosion_GS_SP_Beach FX_Autocannon_30mm_AP_Hit_GS FX_Autocannon_30mm_AP_Hit_Metal_GS FX_AW_Distant_Cluster_Bomb_Line_Outskirts FX_BASE_Birds_Black_Circulating FX_BASE_DeployClouds_Var_A FX_BASE_DeployClouds_Var_B FX_BASE_Dust_Large_Area FX_BASE_Fire_L FX_BASE_Fire_M FX_BASE_Fire_M_NoSmoke FX_BASE_Fire_Oil_Medium FX_BASE_Fire_S FX_BASE_Fire_S_NoSmoke FX_BASE_Fire_XL FX_BASE_Flies_Small FX_BASE_Seagull_Flock FX_BASE_Smoke_Column_XXL FX_BASE_Smoke_Dark_M FX_BASE_Smoke_Pillar_Black_L FX_BASE_Smoke_Pillar_Black_L_Dist FX_BASE_Smoke_Pillar_White_L FX_BASE_Smoke_Soft_S_GS FX_BASE_Sparks_Pulse_L FX_BD_Huge_Horizon_Exp FX_BD_Med_Horizon_Exp FX_BD_Med_Horizon_Exp_Multi FX_Blackhawk_Rotor_HaloGlow FX_Blackhawk_Rotor_Vortex_Vapor FX_BlackLocust_Tree_Branch_L_GS FX_Bomb_Mk82_AIR_Detonation FX_Bomb_Mk82_AIR_Trail_Ballute_AirStrike FX_BreachingDart_Breach_Detonation FX_BreachingDart_Generic_BreachthroughSmoke FX_BreachingDart_NoBreach_Detonation FX_Building_FallingDustSand FX_Bullet_L_Vegetation_DeadLeaves_PropDest FX_CAP_AmbWar_Rocket_Strike FX_Car_Fire_M_GS FX_CarFire_Bumper_01 FX_CarFire_FrameCrawl FX_CarlGustaf_MK4_Impact FX_Carrier_Explosion_Dist FX_Chaingun_30mm_HEDP_Hit FX_CIN_MF_Large_Static_Fire FX_CIN_MF_Large_Static_VortexFire FX_CIN_MF_Medium_Static_Fire FX_CIN_MF_Medium_Static_Smoke FX_CIN_MF_Small_Static_Fire FX_CIN_MF_Small_Static_Smoke FX_CivCar_SUV_Explosion FX_CivCar_Tire_fire_S_GS FX_Decoy_Destruction FX_Defib_Shock_Heal_Full FX_Defib_Shock_Heal_Half FX_Defib_Shock_Hurt_Full FX_Defib_Shock_Hurt_Half FX_DeployableCover_Deploy_Dirt FX_DeployableCover_Destruction FX_EODBot_Active_Enemy FX_EODBot_Active_Friendly FX_EODBot_RepairTool_Torch_1P FX_EODBot_RepairTool_Torch_3P FX_Gadget_AdrenalineShot FX_Gadget_AirburstLauncher_Detonation FX_Gadget_AirburstLauncher_Predicted_Line FX_Gadget_AirburstLauncher_Predicted_Point FX_Gadget_AirburstLauncher_Predicted_Point_GroundConnect FX_Gadget_AmmoCrate_Area FX_Gadget_AT_Mine_Detonation FX_Gadget_AT4_Launch_1P FX_Gadget_AT4_Launch_3P FX_Gadget_AT4_Projectile_Trail FX_Gadget_Binoculars_ScopeGlint FX_Gadget_C4_Explosives_Detonation FX_Gadget_C4_Explosives_Detonation_Underwater FX_Gadget_Defib_LED FX_Gadget_Defib_Recharge_LED FX_Gadget_DeployableMortar_Destruction FX_Gadget_DeployableMortar_Detonation FX_Gadget_DeployableMortar_Detonation_Underwater FX_Gadget_DeployableMortar_FireEffect_1P FX_Gadget_DeployableMortar_FireEffect_3P FX_Gadget_DeployableMortar_Projectile_Trail FX_Gadget_DeployableMortar_Target_Area FX_Gadget_Drone_Destruction FX_Gadget_Drone_NavLights FX_Gadget_Drone_OutOfRange_Distortion FX_Gadget_Drone_ThermalVE FX_Gadget_EIDOS_Active FX_Gadget_EIDOS_Destruction FX_Gadget_EIDOS_Intercept_Detonation FX_Gadget_EIDOS_Lights_Active FX_Gadget_EIDOS_Lights_Standby FX_Gadget_EIDOS_Projectile_Launch FX_Gadget_EIDOS_Standby FX_Gadget_EODBot_Clusterbomb_Separation FX_Gadget_EODBot_ClusterFragmentCharge_Detonation FX_Gadget_EODBot_Destruction FX_Gadget_EODBot_ObjectiveInteraction FX_Gadget_Generic_Destruction FX_Gadget_Generic_Destruction_Electronic FX_Gadget_Generic_Tripod_Destruction FX_Gadget_IGLA_Launch_1P FX_Gadget_IGLA_Launch_3P FX_Gadget_InterativeSpectator_Camera_Light_Green FX_Gadget_InterativeSpectator_Camera_Light_Red FX_Gadget_InterativeSpectator_Camera_Light_Yellow FX_Gadget_IntSpec_Drone_Damage_Heavy FX_Gadget_IntSpec_Drone_Damage_Light FX_Gadget_Javelin_Launch_1P FX_Gadget_Javelin_Launch_3P FX_Gadget_M320_Reload_ShellCasing FX_Gadget_M320_Reload_Smoke FX_Gadget_M4_SLAM_Detonation FX_Gadget_MBTLAW_Launch_1P FX_Gadget_MBTLAW_Launch_3P FX_Gadget_Mine_AT_Warning_Light FX_Gadget_MobileRespawn_Damaged FX_Gadget_MPAPS_Active FX_Gadget_MPAPS_Destruction FX_Gadget_MPAPS_Intercept_Detonation FX_Gadget_MPAPS_Lights_Active FX_Gadget_MPAPS_Lights_Standby FX_Gadget_MPAPS_Projectile_Launch FX_Gadget_MPAPS_Standby FX_Gadget_PTKM_EFP_Hit FX_Gadget_PTKM_EFP_Trail FX_Gadget_PTKM_Mine_Launch FX_Gadget_PTKM_Submunition_Detonation FX_Gadget_PTKM_Submunition_Trail FX_Gadget_ReconDrone_EMP_Hit FX_Gadget_ReconDrone_EMP_Weapon_Fire FX_Gadget_ReconDrone_Light FX_Gadget_ReconDrone_OutOfRange_Distortion FX_Gadget_RemoteTurret_Box_Damage FX_Gadget_RemoteTurret_Box_Damage_Top FX_Gadget_RemoteTurret_Box_WreckState FX_Gadget_RemoteTurret_Damage_Light FX_Gadget_RemoteTurret_ScreenEffect_Damage FX_Gadget_RemoteTurret_Smoke_Open FX_Gadget_RPG7V2_Launch_1P FX_Gadget_RPG7V2_Launch_3P FX_Gadget_Sabotage_01_StartSparks FX_Gadget_Sabotage_02_SparkLoop FX_Gadget_Sabotage_02_SparkLoop_SidePannel FX_Gadget_Sabotage_03_Fizzle FX_Gadget_ScreenEffect_Thermal_BHOT FX_Gadget_ScreenEffect_Thermal_WHOT FX_Gadget_SmokeBarrage_AirBurst_Det FX_Gadget_SmokeBarrage_Cluster_Det FX_Gadget_SmokeBarrage_Cluster_Light1 FX_Gadget_SmokeBarrage_Cluster_Trail FX_Gadget_SmokeBarrage_Cluster_VE FX_Gadget_SniperDecoy_Destruction FX_Gadget_SniperDecoy_LensFlare FX_Gadget_SpawnBeacon_Active FX_Gadget_SpawnBeacon_Destruction FX_Gadget_StickyGrenade_Detonation FX_Gadget_Stinger_Launch_1P FX_Gadget_Stinger_Launch_3P FX_Gadget_SupplyCrate_Destruction FX_Gadget_SupplyCrate_Range_Indicator FX_Gadget_SupplyCrate_Range_Indicator_Upgraded FX_Gadget_SupplyDrop_Destruction FX_Gadget_Trophy_Range_Indicator FX_Gadget_TUGS_Active FX_Gadget_TUGS_Destruction FX_Gadget_VehicleRessuplyCrate_Destruction FX_Gadget_VehicleSupplyCrate_Range_Indicator FX_Gadget_VehicleSupplyCrate_Range_Indicator_Upgraded FX_Granite_Strike_Smoke_Marker_Green FX_Granite_Strike_Smoke_Marker_Red FX_Granite_Strike_Smoke_Marker_Violet FX_Granite_Strike_Smoke_Marker_Yellow FX_Grenade_40mm_AT_Detonation FX_Grenade_40mm_HE_Detonation FX_Grenade_40mm_HE_Detonation_Underwater FX_Grenade_40mm_Thermobaric_Detonation FX_Grenade_AntiTank_Detonation FX_Grenade_AntiTank_Trail FX_Grenade_BreachingDart_Stuck FX_Grenade_BreachingDart_Trail_Flashbang FX_Grenade_BreachingDartFlashbang_BurnIn_ScreenEffect FX_Grenade_BreachingDartFlashbang_Detonation FX_Grenade_Concussion_Detonation FX_Grenade_Concussion_ScreenEffect FX_Grenade_Flashbang_BurnIn_ScreenEffect FX_Grenade_Flashbang_Detonation FX_Grenade_Flashbang_ScreenEffect FX_Grenade_Fragmentation_Detonation FX_Grenade_Fragmentation_Detonation_Underwater FX_Grenade_Fragmentation_ImpactGrenade_Detonation FX_Grenade_Fragmentation_MiniV40_Detonation FX_Grenade_Fragmentation_Trail FX_Grenade_Incendiary_Detonation FX_Grenade_Incendiary_Trail FX_Grenade_M67_Fragmentation_Trail FX_Grenade_M84_Flashbang_Trail FX_Grenade_MK32A_Concussion_Trail FX_Grenade_RGO_Impact_Trail FX_Grenade_SignalSmoke FX_Grenade_SignalSmoke_INV FX_Grenade_Smoke_Detonation FX_Grenade_Smoke_Detonation_Upgraded FX_Grenade_Smoke_Disarmed FX_Grenade_Smoke_Explosion_High_Wind FX_Grenade_Smoke_Trail FX_Grenadelauncher_SmokeGL_Smoke FX_Impact_LoadoutCrate_Bricks FX_Impact_LoadoutCrate_Dirt FX_Impact_LoadoutCrate_Generic FX_Impact_LoadoutCrate_Metal FX_Impact_LoadoutCrate_Mud FX_Impact_LoadoutCrate_Sand FX_Impact_LoadoutCrate_Stone FX_Impact_LoadoutCrate_Wood FX_Impact_SafeImpact_Brick FX_Impact_SafeImpact_Dirt FX_Impact_SafeImpact_Generic FX_Impact_SafeImpact_Gravel FX_Impact_SafeImpact_Metal FX_Impact_SafeImpact_Mud FX_Impact_SafeImpact_Sand FX_Impact_SafeImpact_Water FX_Impact_SafeImpact_Wood FX_Impact_SupplyDrop_Brick FX_Impact_SupplyDrop_Dirt FX_Impact_SupplyDrop_Gravel FX_Impact_Supplydrop_Metal FX_Impact_SupplyDrop_Mud FX_Impact_SupplyDrop_Sand FX_Impact_SupplyDrop_Water FX_Impact_SupplyDrop_Wood FX_LoadoutCrate_AirSpawn FX_LoadoutCrate_Drop_Trails FX_MF_CarlGustaf_MK4_Launch FX_MF_M320_1P FX_MF_M320_3P FX_MF_TRR8_1P FX_MF_TRR8_3P FX_Mine_M18_Claymore_Detonation FX_Mine_M18_Claymore_Laser_Tripwire FX_Missile_IGLA_Trail FX_Missile_Javelin FX_Missile_Javelin_Detonation FX_Missile_Javelin_Detonation_Underwater FX_Missile_Javelin_Launch_SmokeTrail FX_Missile_MBTLAW_Hit FX_Missile_MBTLAW_Hit_Critical FX_Missile_MBTLAW_Hit_Glancing FX_Missile_MBTLAW_Trail FX_Missile_Stinger_Trail FX_MortarStrike_Trail FX_Panzerfaust_Projectile_Stabilizers FX_ProjectileTrail_BreachingDart FX_ProjectileTrail_M320_Incendiary FX_ProjectileTrail_M320_Lethal FX_ProjectileTrail_M320_NonLethal FX_ProximityGrenade_Ping_Flash FX_ProximityGrenade_Trail FX_RepairTool_FullyHealed FX_RepairTool_Overheat_1P FX_RepairTool_Overheat_3P FX_RepairTool_Sparks_1P FX_RepairTool_Sparks_3P FX_RepairTool_Sparks_Damage FX_RepairTool_Torch_1P FX_RepairTool_Torch_3P FX_Rocket_ArmorPiercing_Hit_Metal FX_Rocket_RPG7V2_Dud FX_Rocket_RPG7V2_Hit FX_Rocket_RPG7V2_Hit_Critical FX_Rocket_RPG7V2_Hit_Glancing FX_Rocket_RPG7V2_Trail FX_Rocket_RPG7V2_Trail_SP FX_ShellEjection_DP12_12g_Buckshot FX_Smoke_Marker_Custom FX_SoldierScreen_HealingStarted FX_SP_Glint_Collectable FX_Sparks FX_SupplyVehicleStation_Range_Indicator FX_ThrowingKnife_Trail FX_ThrowingKnife_Trail_Friendly FX_TracerDart_Projectile_Glow FX_Vehicle_Car_Destruction_Death_Explosion_PTV FX_Vehicle_CriticalState_PTV FX_Vehicle_Damage_PTV_Critical FX_Vehicle_Damage_PTV_Heavy FX_Vehicle_Damage_PTV_Light FX_Vehicle_InstSpec_Drone_Explosion FX_Vehicle_PTV_WheelTracks_GroundDecal FX_Vehicle_Sabotage_Sequence FX_Vehicle_Wreck_PTV FX_Vehicle_Wreck_PTV_Calm FX_WireGuidedMissile_SpooledWire HighwayOverpass_Bridge_01 HighwayOverpass_Bridge_02 HighwayOverpass_Bridge_04 HighwayOverpass_Bridge_BrokenBlockout_2 HighwayOverpass_CurveLong_01 HighwayOverpass_Foundation_01 HighwayOverpass_Straight_01_4096 HighwaySignage_02 HighwaySignage_04 HighwaySignage_05 HighwaySignFrame_01 HighwaySignPole_01 HighwaySplit_01 HighwayStraight_01 HighwayTurn_01 HQ_PlayerSpawner InteractPoint MannequinRotation_01 MCOM MRAP_WeaponCage_01 OrdinanceCrate_01 PegboardCradleHook_01 PegboardHanger_01 PegboardShelf_01 PegboardWideShelf_01_Highside PegboardWideShelf_01_Lowside PlayerCustomization_Backpacks_02 PlayerCustomization_Backpacks_04 PlayerCustomization_Handbag_02 PlayerCustomization_Headgear_01_A PlayerCustomization_Headgear_01_B PlayerCustomization_Headgear_02_A PlayerCustomization_Headgear_02_B PlayerSpawner SandBags_01_256x120 SandBags_01_256x180 SandBags_01_256x60 SandBags_01_C45 SandBags_01_C90_A SandBags_01_C90_B SandBagsEnd_01_192x120 sandbagspilecorner_01_128 SandBagsPlatform_01_320x60 Sector ServerRack_01 ServerRackLarge_01 SFX_Alarm SFX_Destruction__Old_Ceramic_Generic_OneShot3D SFX_Destruction_Buildings_CrowsNest_Collapse_All_OneShot3D SFX_Destruction_Buildings_CrowsNest_Collapse_Close_OneShot3D SFX_Destruction_Buildings_CrowsNest_Collapse_Distant_OneShot3D SFX_Destruction_Buildings_CrowsNest_Collapse_LFE_OneShot3D SFX_Destruction_Buildings_CrowsNest_Preamble_Distant_OneShot3D SFX_Destruction_Buildings_CrowsNest_Preamble_LFE_OneShot3D SFX_Destruction_Buildings_CrowsNest_Preamble_OneShot3D SFX_Destruction_Buildings_GasStation_Collapse_Distant_OneShot3D SFX_Destruction_Buildings_GasStation_Collapse_LFE_OneShot3D SFX_Destruction_Buildings_GasStation_Collapse_OneShot3D SFX_Destruction_Buildings_HouseCollapse_OneShot3D SFX_Destruction_Buildings_SolarArray_Large_Distant_OneShot3D SFX_Destruction_Buildings_SolarArray_Large_LFE_OneShot3D SFX_Destruction_Buildings_SolarArray_Large_OneShot3D SFX_Destruction_Buildings_SolarArray_Medium_Distant_OneShot3D SFX_Destruction_Buildings_SolarArray_Medium_LFE_OneShot3D SFX_Destruction_Buildings_SolarArray_Medium_OneShot3D SFX_Destruction_Fuse_Loop_EngineCrackle_SimpleLoop3D SFX_Destruction_Fuse_Loop_GasFire_SimpleLoop3D SFX_Destruction_Fuse_Loop_LingeringWreckFire_SimpleLoop3D SFX_Destruction_Fuse_Loop_WreckFire_SimpleLoop3D SFX_Destruction_Fuse_OneShot_GasFireIgnition_OneShot3D SFX_Destruction_Fuse_OneShot_OilSpill_OneShot3D SFX_Destruction_Fuse_OneShot_VehicleIgnition_OneShot3D SFX_Destruction_Impacts_Brick_Small_OneShot3D SFX_Destruction_Impacts_BrickWall_OneShot3D SFX_Destruction_Impacts_Concrete_Prop_OneShot3D SFX_Destruction_Impacts_Metal_Prop_OneShot3D SFX_Destruction_Impacts_Metal_Structural_Medium_OneShot3D SFX_Destruction_Impacts_Plaster_Structural_OneShot3D SFX_Destruction_Impacts_Plastic_Prop_OneShot3D SFX_Destruction_Impacts_Tile_Large_OneShot3D SFX_Destruction_Impacts_Vehicle_Car_OneShot3D SFX_Destruction_PreAmble_Brick_OneShot3D SFX_Destruction_Props_FX_Electric_PropExplosionPowerline_Medium_OneShot3D SFX_Destruction_Props_Liquids_WaterTank_Large_OneShot3D SFX_Destruction_Props_Paper_OneShot3D SFX_Destruction_Props_Special_Piano_DestroyedState_OneShot3D SFX_Destruction_Props_Special_Piano_OneShot3D SFX_Destruction_Props_Wood_Generic_Small_OneShot3D SFX_Destruction_Structural_CloseDebris_Generic_OneShot3D SFX_Destruction_Structural_CloseDebris_Wood_OneShot3D SFX_Destruction_Structural_Debrispile_OneShot3D SFX_Destruction_Structural_Metal_GasStation_OneShot3D SFX_Destruction_Structures_BrickWall_Small_Close_OneShot3D SFX_Destruction_Tree_Dead_Collision_Large_OneShot3D SFX_Destruction_Tree_Leafy_Collision_Large_OneShot3D SFX_Destruction_Tree_Leafy_Collision_Medium_OneShot3D SFX_Destruction_Tree_Leafy_Falling_Medium_SimpleLoop3D SFX_Destruction_Tree_Leafy_Start_Large_OneShot3D SFX_Destruction_Tree_Leafy_Start_Medium_OneShot3D SFX_Destruction_Tree_Palm_Collision_Large_OneShot3D SFX_Destruction_Tree_Palm_Falling_Large_SimpleLoop3D SFX_Destruction_Tree_Palm_Falling_Medium_SimpleLoop3D SFX_Destruction_Tree_Palm_Start_Large_SimpleLoop3D SFX_Destruction_Tree_PineLoblolly_Collision_Large_OneShot3D SFX_Destruction_Tree_PineLoblolly_Collision_Medium_OneShot3D SFX_Destruction_Tree_PineLoblolly_Collision_Small_OneShot3D SFX_Destruction_Tree_PineLoblolly_Falling_Large_SimpleLoop3D SFX_Destruction_Tree_PineLoblolly_Falling_Small_SimpleLoop3D SFX_Destruction_Tree_PineLoblolly_Start_Large_OneShot3D SFX_Destruction_Tree_PineLoblolly_Start_Small_OneShot3D SFX_Destruction_Tree_Poplar_Falling_Small_SimpleLoop3D SFX_Destruction_Tree_Poplar_Start_Medium_OneShot3D SFX_Destruction_Tree_Walnut_Start_Small_OneShot3D SFX_Destruction_Tree_Whoosh_Large_SimpleLoop3D SFX_Destruction_Tree_WhooshTest_SimpleLoop3D SFX_Gadgets_AdrenalineShot_1pExperience_OneShot2D SFX_Gadgets_AdrenalineShot_1pExperience_SimpleLoop2D SFX_Gadgets_AdrenalineShot_1pRiser_OneShot2D SFX_Gadgets_AdrenalineShot_1pStop_OneShot2D SFX_Gadgets_AdrenalineShot_Commando_1pExperience_OneShot2D SFX_Gadgets_AdrenalineShot_Effort_Female_OneShot2D SFX_Gadgets_AdrenalineShot_Effort_Male_OneShot2D SFX_Gadgets_AdrenalineShot_Start_OneShot2D SFX_Gadgets_AdrenalineShot_Start_OneShot3D SFX_Gadgets_AdrenalineShot_Stop_Early_OneShot2D SFX_Gadgets_AdrenalineShot_Stop_Early_OneShot3D SFX_Gadgets_AdrenalineShot_Stop_OneShot2D SFX_Gadgets_AdrenalineShot_Stop_OneShot3D SFX_Gadgets_ATMine_Bounce_Soft_OneShot3D SFX_Gadgets_ATMine_Equip_OneShot2D SFX_Gadgets_ATMine_Equip_OneShot3D SFX_Gadgets_ATMine_Pickup_OneShot2D SFX_Gadgets_ATMine_Pickup_OneShot3D SFX_Gadgets_ATMine_UnEquip_OneShot2D SFX_Gadgets_ATMine_UnEquip_OneShot3D SFX_Gadgets_C4_Activate_OneShot2D SFX_Gadgets_C4_Activate_OneShot3D SFX_Gadgets_C4_Deploy_OneShot2D SFX_Gadgets_C4_Deploy_OneShot3D SFX_Gadgets_C4_Spawnable_Pickup_OneShot3D SFX_Gadgets_C4_Spawnable_Spawn_OneShot3D SFX_Gadgets_C4_Throw_OneShot2D SFX_Gadgets_C4_Throw_OneShot3D SFX_Gadgets_C4_Undeploy_OneShot2D SFX_Gadgets_C4_Undeploy_OneShot3D SFX_Gadgets_ConcussionGrenade_ConcussionLoop_SimpleLoop2D SFX_Gadgets_ConcussionGrenade_ConcussionStart_OneShot2D SFX_Gadgets_Decoy_WeaponFireVar01_OneShot3D SFX_Gadgets_Decoy_WeaponFireVar02_OneShot3D SFX_Gadgets_Decoy_WeaponFireVar03_OneShot3D SFX_Gadgets_Decoy_WeaponFireVar04_OneShot3D SFX_Gadgets_Decoy_WeaponFireVar05_OneShot3D SFX_Gadgets_Defibrillator_Equipped_Charge_OneShot2D SFX_Gadgets_Defibrillator_Equipped_Charge_OneShot3D SFX_Gadgets_Defibrillator_Equipped_Charged_OneShot2D SFX_Gadgets_Defibrillator_Equipped_Charged_OneShot3D SFX_Gadgets_Defibrillator_Equipped_ChargeHum_OneShot2D SFX_Gadgets_Defibrillator_Equipped_ChargeHum_OneShot3D SFX_Gadgets_Defibrillator_Equipped_ChargeRub_OneShot2D SFX_Gadgets_Defibrillator_Equipped_ChargeRub_OneShot3D SFX_Gadgets_Defibrillator_Equipped_Deploy_OneShot2D SFX_Gadgets_Defibrillator_Equipped_Deploy_OneShot3D SFX_Gadgets_Defibrillator_Equipped_Fire_Miss_OneShot2D SFX_Gadgets_Defibrillator_Equipped_Fire_Miss_OneShot3D SFX_Gadgets_Defibrillator_Equipped_Fire_OneShot2D SFX_Gadgets_Defibrillator_Equipped_Fire_OneShot3D SFX_Gadgets_Defibrillator_Equipped_Revive_Hit_OneShot3D SFX_Gadgets_Defibrillator_Equipped_Undeploy_OneShot2D SFX_Gadgets_Defibrillator_Equipped_Undeploy_OneShot3D SFX_Gadgets_DeployableCover_Damage_OneShot3D SFX_Gadgets_DeployableCover_Deploy_OneShot2D SFX_Gadgets_DeployableCover_Deploy_OneShot3D SFX_Gadgets_DeployableCover_Destruction_OneShot3D SFX_Gadgets_DeployableCover_Pickup_OneShot3D SFX_Gadgets_DeployableCover_Place_OneShot3D SFX_Gadgets_DeployableCover_Throw_OneShot2D SFX_Gadgets_DeployableCover_Throw_OneShot3D SFX_Gadgets_DeployableCover_Undeploy_OneShot2D SFX_Gadgets_DeployableCover_Undeploy_OneShot3D SFX_Gadgets_Drone_Spawnable_Fire_OneShot3D SFX_Gadgets_Drone_Spawnable_TargetLockInProgress_OneShot2D SFX_Gadgets_Drone_Spawnable_TargetLockReady_OneShot2D SFX_Gadgets_Drone_Switchblade_Engine_Propellar_OneShot3D SFX_Gadgets_Drone_Switchblade_HiFi_Fire_Wings_OneShot2D SFX_Gadgets_Drone_Switchblade_HiFi_Fire_Wings_OneShot3D SFX_Gadgets_EIDOS_Disabled_OneShot3D SFX_Gadgets_EIDOS_Enable_OneShot3D SFX_Gadgets_EIDOS_Equip_OneShot2D SFX_Gadgets_EIDOS_Equip_OneShot3D SFX_Gadgets_EIDOS_Fire_OneShot3D SFX_Gadgets_EIDOS_Idle_SimpleLoop3D SFX_Gadgets_EIDOS_Pickup_OneShot3D SFX_Gadgets_EIDOS_Place_OneShot2D SFX_Gadgets_EIDOS_Place_OneShot3D SFX_Gadgets_EoDBot_Spawnable_Arm_Horizontal_OneShot3D SFX_Gadgets_EoDBot_Spawnable_Arm_Vertical_OneShot3D SFX_Gadgets_EoDBot_Spawnable_Chassis_Rattle_OneShot3D SFX_Gadgets_EoDBot_Spawnable_Deploy_OneShot2D SFX_Gadgets_EoDBot_Spawnable_Deploy_OneShot3D SFX_Gadgets_EoDBot_Spawnable_Engine_OneShot3D SFX_Gadgets_EoDBot_Spawnable_Idle_OneShot3D SFX_Gadgets_EoDBot_Spawnable_MineFire_OneShot3D SFX_Gadgets_EoDBot_Spawnable_Start_Idle_OneShot3D SFX_Gadgets_EoDBot_Spawnable_Stop_Idle_OneShot3D SFX_Gadgets_EpiPen_Charge_OneShot2D SFX_Gadgets_EpiPen_Charge_OneShot3D SFX_Gadgets_EpiPen_Flip_OneShot2D SFX_Gadgets_EpiPen_Flip_OneShot3D SFX_Gadgets_EpiPen_HalfWay_OneShot2D SFX_Gadgets_EpiPen_HalfWay_OneShot3D SFX_Gadgets_EpiPen_Injection_OneShot2D SFX_Gadgets_EpiPen_Injection_OneShot3D SFX_Gadgets_EpiPen_ReviveDone_1p_OneShot2D SFX_Gadgets_EpiPen_Undeploy_OneShot2D SFX_Gadgets_EpiPen_Undeploy_OneShot3D SFX_Gadgets_Flashbang_FlashbangLoop_OneShot2D SFX_Gadgets_Flashbang_FlashbangStart_OneShot2D SFX_Gadgets_SupplyDrop_CrateExplode_3D SFX_GameModes_Rush_Alarm_Leadout_SimpleLoop3D SFX_GameModes_Rush_Alarm_SimpleLoop3D SFX_GameModes_Rush_Arm_SimpleLoop3D SFX_GameModes_Rush_Armed_OneShot3D SFX_GameModes_Rush_Defused_OneShot3D SFX_GameModes_Rush_Defusing_SimpleLoop3D SFX_GameModes_Rush_Telemetry_SimpleLoop3D SFX_Levels_Brooklyn_Shared_BigWorld_Birds_Falcons_OneShot3D SFX_Levels_Brooklyn_Shared_BigWorld_Birds_Finches_OneShot3D SFX_Levels_Brooklyn_Shared_BigWorld_Birds_Grebs_OneShot3D SFX_Levels_Brooklyn_Shared_BigWorld_Birds_Pigeons_OneShot3D SFX_Levels_Brooklyn_Shared_BigWorld_Birds_Swallows_OneShot3D SFX_Levels_Brooklyn_Shared_BigWorld_BuildingGroan_OneShot3D SFX_Levels_Brooklyn_Shared_BigWorld_CarHorn_Angry_OneShot3D SFX_Levels_Brooklyn_Shared_BigWorld_EmergSirensMisc_Far_OneShot3D SFX_Levels_Brooklyn_Shared_BigWorld_EmergSirensMisc_Near_OneShot3D SFX_Levels_Brooklyn_Shared_BigWorld_InteriorWoodCreak_OneShot3D SFX_Levels_Brooklyn_Shared_BigWorld_MouseSqueak_Urban_OneShot3D SFX_Levels_Brooklyn_Shared_BigWorld_WoodDoorOpen_Distant_OneShot3D SFX_Levels_Brooklyn_Shared_BigWorld_WoodDoorShut_Distant_OneShot3D SFX_Levels_Brooklyn_Shared_Spots_AirDuct_SimpleLoop3D SFX_Levels_Brooklyn_Shared_Spots_CarAlarm_SimpleLoop3D SFX_Levels_Brooklyn_Shared_Spots_Fountain_Water_Head_SimpleLoop3D SFX_Levels_Brooklyn_Shared_Spots_Fountain_Water_SimpleLoop3D SFX_Levels_Brooklyn_Shared_Spots_GarbageFlies_SimpleLoop3D SFX_Levels_Brooklyn_Shared_Spots_HeavyMetalStress_SimpleLoop3D SFX_Levels_Brooklyn_Shared_Spots_Hydrant_Burst_OneShot3D SFX_Levels_Brooklyn_Shared_Spots_Hydrant_Ground_SimpleLoop3D SFX_Levels_Brooklyn_Shared_Spots_Hydrant_Splatter_SimpleLoop3D SFX_Levels_Brooklyn_Shared_Spots_Hydrant_Spray_SimpleLoop3D SFX_Levels_Brooklyn_Shared_Spots_MetalStress_OneShot3D SFX_Levels_Brooklyn_Shared_Spots_MiceFighting_SimpleLoop3D SFX_Levels_Brooklyn_Shared_Spots_PaperSwirls_SimpleLoop3D SFX_Levels_Brooklyn_Shared_Spots_PipeStress_SimpleLoop3D SFX_Levels_Brooklyn_Shared_Spots_VariousBirds_SimpleLoop3D SFX_Levels_Brooklyn_Shared_Spots_Water_Splash_Head_SimpleLoop3D SFX_Levels_Brooklyn_Shared_Spots_Water_Splash_SimpleLoop3D SFX_Levels_Brooklyn_Shared_Spots_WaterTrickle_Stone_SimpleLoop3D SFX_Levels_Brooklyn_Shared_Spots_WaterTrickle_Wood_SimpleLoop3D SFX_Levels_Brooklyn_Shared_Spots_WindChime_SimpleLoop3D SFX_Levels_Brooklyn_SP_Attack_FX_SteamManhole_SimpleLoop3D SFX_Levels_Brooklyn_Spots_ACUnit_SimpleLoop3D SFX_Levels_Brooklyn_Spots_BridgeFire_L_SimpleLoop3D SFX_Levels_Brooklyn_Spots_BridgeMovement_SimpleLoop3D SFX_Levels_Brooklyn_Spots_BridgeOverpass_SimpleLoop3D SFX_Levels_Brooklyn_Spots_EmergencyExit_SimpleLoop3D SFX_Levels_Brooklyn_Spots_FireAlarm_SimpleLoop3D SFX_Levels_Brooklyn_Spots_FoodTrailer_SimpleLoop3D SFX_Levels_Brooklyn_Spots_Fridge_SimpleLoop3D SFX_Levels_Brooklyn_Spots_GarbageCluster_SimpleLoop3D SFX_Levels_Brooklyn_Spots_MonitorStatic_SimpleLoop3D SFX_Levels_Brooklyn_Spots_PoliceChatter_OneShot_OneShot3D SFX_Levels_Brooklyn_Spots_PoliceChatter_SimpleLoop3D SFX_Levels_Brooklyn_Spots_RadioChatter_OneShot3D SFX_Levels_Brooklyn_Spots_Riverside_Calm_SimpleLoop3D SFX_Levels_Brooklyn_Spots_Riverside_SimpleLoop3D SFX_Levels_Brooklyn_Spots_SaxophoneInWall_OneShot3D SFX_Levels_Brooklyn_Spots_SmallRadio_SimpleLoop3D SFX_Levels_Brooklyn_Spots_Vista_Riverside_SimpleLoop3D SFX_Levels_Brooklyn_Spots_WelcomeSign_SimpleLoop3D SFX_Levels_Cairo_MP_Abbasid_BigWorld_TheklaLarkSong_OneShot2D SFX_Levels_Cairo_MP_Abbasid_Spots_Birds_Palace_SimpleLoop3D SFX_Levels_Cairo_MP_Abbasid_Spots_BusWreck_OneShot3D SFX_Levels_Cairo_MP_Abbasid_Spots_Firealarm_SimpleLoop3D SFX_Levels_Cairo_MP_Abbasid_Spots_Fountain_SimpleLoop3D SFX_Levels_Cairo_MP_Abbasid_Spots_HangingLamp_OneShot3D SFX_Levels_Cairo_MP_Abbasid_Spots_HighwayTraffic_SimpleLoop3D SFX_Levels_Cairo_MP_Abbasid_Spots_HighwayWreckFire_SimpleLoop3D SFX_Levels_Cairo_MP_Abbasid_Spots_Intercom_SimpleLoop3D SFX_Levels_Cairo_MP_Abbasid_Spots_RatsInVent_SimpleLoop3D SFX_Levels_Cairo_MP_Abbasid_Spots_Waterpipe_SimpleLoop3D SFX_Levels_Cairo_MP_Outskirts_Spots_ExcavatorEngine_SimpleLoop3D SFX_Levels_Cairo_MP_Outskirts_Spots_PigeonTowerCreak_SimpleLoop3D SFX_Levels_Cairo_MP_Outskirts_Spots_RatsEating_SimpleLoop3D SFX_Levels_Cairo_MP_Outskirts_Spots_TrashPile_SimpleLoop3D SFX_Levels_Cairo_MP_Outskirts_Spots_Wind_ClothFlaps_SimpleLoop3D SFX_Levels_Cairo_MP_Outskirts_Spots_Wind_DesertWindGusts_SimpleLoop3D SFX_Levels_Cairo_MP_Outskirts_Spots_Wind_HeavyGusts_SimpleLoop3D SFX_Levels_Cairo_MP_Outskirts_Spots_Wind_HowlingHollow_High_SimpleLoop3D SFX_Levels_Cairo_MP_Outskirts_Spots_Wind_HowlingWarm_SimpleLoop3D SFX_Levels_Cairo_MP_Outskirts_Spots_Wind_MetalWindGusts_SimpleLoop3D SFX_Levels_Cairo_MP_Outskirts_Spots_Wind_RoadWind_SimpleLoop3D SFX_Levels_Cairo_MP_Outskirts_Spots_Wind_Whistling_SimpleLoop3D SFX_Levels_Cairo_MP_Shared_Bigworld_AmbWar_Weapons_OneShot3D SFX_Levels_Cairo_MP_Shared_Bigworld_Animals_EgyptianGoose_OneShot3D SFX_Levels_Cairo_MP_Shared_Bigworld_Traffic_Carhorn_OneShot3D SFX_Levels_Cairo_MP_Shared_Bigworld_Winds_CItySandMist_SimpleLoop3D SFX_Levels_Cairo_MP_Shared_Bigworld_Winds_SandMist_SimpleLoop3D SFX_Levels_Cairo_Shared_BigWorld_SirenBy_OneShot3D SFX_Levels_Cairo_Shared_Spots_Banner_SimpleLoop3D SFX_Levels_Cairo_Shared_Spots_BirdsAlley_OneShot3D SFX_Levels_Cairo_Shared_Spots_CommonMynah_OneShot3D SFX_Levels_Cairo_Shared_Spots_DistantChants_OneShot3D SFX_Levels_Cairo_Shared_Spots_Highway_SimpleLoop3D SFX_Levels_Cairo_Shared_Spots_Insects_OneShot3D SFX_Levels_Cairo_Shared_Spots_Locusts_OneShot3D SFX_Levels_Cairo_Shared_Spots_OliveTree_Crickets_SimpleLoop3D SFX_Levels_Cairo_Shared_Spots_VehicleStress_SimpleLoop3D SFX_Levels_Cairo_SP_NightRaid_BigWorld_AluminiumCanDrop_OneShot3D SFX_Levels_Cairo_SP_NightRaid_BigWorld_BullhornSiren_OneShot3D SFX_Levels_Cairo_SP_NightRaid_BigWorld_Glass_BottleDrop_OneShot3D SFX_Levels_Cairo_SP_NightRaid_BigWorld_Glass_WindowSmash_OneShot3D SFX_Levels_Cairo_SP_NightRaid_BigWorld_Object_ClotheslineRustle_OneShot3D SFX_Levels_Cairo_SP_NightRaid_BigWorld_Object_RugFlap_OneShot3D SFX_Levels_Cairo_SP_NightRaid_Spots_Fire_FireDrippingLow_OneShot3D SFX_Levels_Cairo_SP_NightRaid_Spots_Fire_Flare_SimpleLoop3D SFX_Levels_Cairo_SP_NightRaid_Spots_Fire_FlareShot_OneShot3D SFX_Levels_Cairo_SP_NightRaid_Spots_Fire_FlareShotExplode_OneShot3D SFX_Levels_Cairo_SP_NightRaid_Spots_Fire_IvyXS_SimpleLoop3D SFX_Levels_Cairo_SP_NightRaid_Spots_Fire_PalaceFabric_SimpleLoop3D SFX_Levels_Cairo_SP_NightRaid_Spots_Fire_PalaceFurniture_SimpleLoop3D SFX_Levels_Cairo_SP_NightRaid_Spots_Fire_PalaceSmall_SimpleLoop3D SFX_Levels_Cairo_SP_NightRaid_Spots_Fire_PalaceSmoke_SimpleLoop3D SFX_Levels_Cairo_SP_NightRaid_Spots_Fire_PalaceTiny_SimpleLoop3D SFX_Levels_Cairo_SP_NightRaid_Spots_Fire_PalaceVegetation_SimpleLoop3D SFX_Levels_Cairo_SP_NightRaid_Spots_Fire_ProjectileMolotovLand_OneShot3D SFX_Levels_Cairo_SP_NightRaid_Spots_Fire_ProjectileMolotovThrow_OneShot3D SFX_Levels_Cairo_SP_NightRaid_Spots_Fire_RiotMolotovLand_OneShot3D SFX_Levels_Cairo_SP_NightRaid_Spots_Fire_SparksGround_SimpleLoop3D SFX_Levels_Cairo_SP_NightRaid_Spots_HelicopterWind_SimpleLoop3D SFX_Levels_Cairo_SP_NightRaid_Spots_HighwayUnderneath_SimpleLoop3D SFX_Levels_Cairo_SP_NightRaid_Spots_LightbulbMoths_SimpleLoop3D SFX_Levels_Cairo_SP_NightRaid_Spots_Molotov_OneShot3D SFX_Levels_Cairo_SP_NightRaid_Spots_MotorScooterIdle_SimpleLoop3D SFX_Levels_Cairo_SP_NightRaid_Spots_PalaceFireAlarm_SimpleLoop3D SFX_Levels_Cairo_SP_NightRaid_Spots_Riot_Activity_SimpleLoop3D SFX_Levels_Cairo_SP_NightRaid_Spots_Riot_CrowdRumble_SimpleLoop3D SFX_Levels_Cairo_SP_NightRaid_Spots_Riot_FenceShake_SimpleLoop3D SFX_Levels_Cairo_SP_NightRaid_Spots_Riot_MetalDestruction_SimpleLoop3D SFX_Levels_Cairo_SP_NightRaid_Spots_Riot_TearGas_SimpleLoop3D SFX_Levels_Cairo_SP_NightRaid_Spots_RockHit_OneShot3D SFX_Levels_Cairo_SP_NightRaid_Spots_RopeStress_OneShot3D SFX_Levels_Cairo_SP_NightRaid_Spots_ScaffoldingTarp_SimpleLoop3D SFX_Levels_Cairo_SP_NightRaid_Spots_Sewers_WaterDrippingLarge_SimpleLoop3D SFX_Levels_Cairo_SP_NightRaid_Spots_Sewers_WaterDrippingMedium_SimpleLoop3D SFX_Levels_Cairo_SP_NightRaid_Spots_Sewers_WaterDrippingSmall_SimpleLoop3D SFX_Levels_Cairo_SP_NightRaid_Spots_Sewers_WaterDrips_SimpleLoop3D SFX_Levels_Cairo_SP_NightRaid_Spots_Sewers_WaterSquirt_SimpleLoop3D SFX_Levels_Cairo_SP_NightRaid_Spots_SwingSet_SimpleLoop3D SFX_Levels_Cairo_SP_NightRaid_Spots_Walla_Riot_SimpleLoop3D SFX_Levels_Cairo_SP_NightRaid_Spots_Walla_RiotBullhorn_OneShot3D SFX_Levels_Cairo_SP_NightRaid_Spots_Walla_RiotCrowd_SimpleLoop3D SFX_Levels_Cairo_SP_NightRaid_Spots_Walla_RiotCrowdCheer_SimpleLoop3D SFX_Levels_Cairo_SP_NightRaid_Spots_WashingMachine_SimpleLoop3D SFX_Levels_Cairo_SP_NightRaid_Spots_Whistle_OneShot3D SFX_Projectiles_Flybys_Bullet_Crack_DMR_Distant_OneShot3D SFX_Projectiles_Flybys_Bullet_Crack_Intermediate_Close_Indoor_OneShot3D SFX_Projectiles_Flybys_Bullet_Crack_Intermediate_Close_OneShot3D SFX_Projectiles_Flybys_Bullet_Crack_Intermediate_Distant_OneShot3D SFX_Projectiles_Flybys_Bullet_Crack_Rifle_Close_OneShot3D SFX_Projectiles_Flybys_Bullet_Crack_Rifle_Distant_OneShot3D SFX_Projectiles_Flybys_Bullet_Crack_Sniper_Close_OneShot3D SFX_Projectiles_Flybys_Bullet_Crack_Sniper_Distant_OneShot3D SFX_Projectiles_Flybys_Bullet_Whizby_Intermediate_Main_Distant_OneShot3D SFX_Projectiles_Flybys_Bullet_Whizby_Intermediate_Main_OneShot3D SFX_Projectiles_Flybys_Bullet_Whizby_Intermediate_Main_Underwater_OneShot3D SFX_Projectiles_Flybys_Bullet_Whizby_Intermediate_Sweetener_Buckshot_OneShot3D SFX_Projectiles_Flybys_Bullet_Whizby_Intermediate_Sweetener_OneShot3D SFX_Projectiles_Flybys_Bullet_Whizby_Sniper_Main_OneShot3D SFX_Projectiles_Flybys_Large_AutoCannon_40mm_FlyBy_OneShot3D SFX_Projectiles_Flybys_Large_Cannon_Shell_120mm_Distant_SimpleLoop3D SFX_Projectiles_Flybys_Large_Cannon_Shell_120mm_FlyBy_Close_OneShot3D SFX_Projectiles_Flybys_Large_Cannon_Shell_120mm_FlyBy_Distant_OneShot3D SFX_Projectiles_FlyBys_Large_GrenadeLauncher_40mm_Close_SimpleLoop3D SFX_Projectiles_FlyBys_Large_GrenadeLauncher_40mm_OneShot3D SFX_Projectiles_Flybys_Large_Rocket_Missile_FlyBy_OneShot3D SFX_Projectiles_Flybys_Large_Rocket_Missile_Ignite_OneShot3D SFX_Projectiles_Flybys_Large_Rocket_Missile_Trail_SimpleLoop3D SFX_Projectiles_Flybys_Large_Rocket_RocketPod_Trail_Distant_SimpleLoop3D SFX_Projectiles_Flybys_Large_Rocket_RPG_FlyBy_Distant_OneShot3D SFX_Projectiles_Flybys_Shared_Projectile_Flyby_OneShot3D SFX_Projectiles_Flybys_Shared_Projectile_MissileTrail_SimpleLoop3D SFX_Projectiles_Flybys_Shared_RocketStart_OneShot3D SFX_Projectiles_Flybys_Shared_SmallAntiTank_SimpleLoop3D SFX_Projectiles_Flybys_Shared_SmallAntiTank_Starter_OneShot3D SFX_Projectiles_FlyBys_Shells_Artillery_Incoming_OneShot3D SFX_Soldier_Damage_ArmorBreakSelf_OneShot2D SFX_Soldier_Damage_ArmorDamage_Enemy_OneShot2D SFX_Soldier_Damage_ArmorDamage_Hard_Self_OneShot2D SFX_Soldier_Damage_ArmorDamage_Soft_Self_OneShot2D SFX_Soldier_Damage_BarbedWire_Death_OneShot2D SFX_Soldier_Damage_BarbedWire_OneShot2D SFX_Soldier_Damage_Bullet_Death_NoRevive_OneShot2D SFX_Soldier_Damage_Bullet_Headshot_OneShot2D SFX_Soldier_Damage_Bullet_HeadshotAdd_OneShot2D SFX_Soldier_Damage_Bullet_OneShot2D SFX_Soldier_Damage_BulletThump_OneShot2D SFX_Soldier_Damage_Defibs_Death_OneShot2D SFX_Soldier_Damage_Defibs_OneShot2D SFX_Soldier_Damage_Destruction_Death_OneShot2D SFX_Soldier_Damage_Destruction_OneShot2D SFX_Soldier_Damage_Drowning_OneShot2D SFX_Soldier_Damage_Explosion_Crack_OneShot2D SFX_Soldier_Damage_Explosion_Death_OneShot2D SFX_Soldier_Damage_ExplosionDebris_OneShot2D SFX_Soldier_Damage_Fall_Death_OneShot2D SFX_Soldier_Damage_Fall_Low_OneShot2D SFX_Soldier_Damage_Fall_Medium_OneShot2D SFX_Soldier_Damage_Fire_Death_OneShot2D SFX_Soldier_Damage_Fire_Normal_SimpleLoop2D SFX_Soldier_Damage_Fire_Small_SimpleLoop2D SFX_Soldier_Damage_Fire_Start_OneShot2D SFX_Soldier_Damage_Melee_Death_OneShot2D SFX_Soldier_Damage_MeleeBlunt_OneShot2D SFX_Soldier_Damage_MeleeKnife_Death_OneShot2D SFX_Soldier_Damage_MeleeKnife_OneShot2D SFX_Soldier_Damage_Sabotage_Death_OneShot2D SFX_Soldier_Damage_Sabotage_OneShot2D SFX_Soldier_Damage_Throwable_OneShot2D SFX_Soldier_Damage_ThrowingKnife_OneShot2D SFX_Soldier_Events_Damage_BreathFemale_SimpleLoop2D SFX_Soldier_Events_Damage_BreathMale_SimpleLoop2D SFX_Soldier_Events_SoldierDown_BreathFemale_OneShot2D SFX_Soldier_Events_SoldierDown_BreathFemale_SimpleLoop2D SFX_Soldier_Events_SoldierDown_BreathMale_OneShot2D SFX_Soldier_Events_SoldierDown_BreathMale_SimpleLoop2D SFX_Soldier_Events_SoldierDown_DeathSigh_OneShot2D SFX_Soldier_Events_SoldierDown_DeathStinger_OneShot2D SFX_Soldier_Events_SoldierDown_DeathStingerSkipRevive_OneShot2D SFX_Soldier_Events_SoldierDown_Drone_BleedOut_SimpleLoop2D SFX_Soldier_Events_SoldierDown_Drone_HighIntensity_SimpleLoop2D SFX_Soldier_Events_SoldierDown_Enter_OneShot2D SFX_Soldier_Events_SoldierDown_EnterNoDeployScreen_OneShot2D SFX_Soldier_Events_SoldierDown_Foley_FoleyOnGroundStart_OneShot2D SFX_Soldier_Events_SoldierDown_Foley_MovementLoop_SimpleLoop2D SFX_Soldier_Events_SoldierDown_Foley_OnGround_OneShot2D SFX_Soldier_Events_SoldierDown_Foley_SkipReviveStart_OneShot2D SFX_Soldier_Events_SoldierDown_Foley_SkipReviveStop_OneShot2D SFX_Soldier_Events_SoldierDown_GeneralDrone_SimpleLoop2D SFX_Soldier_Events_SoldierDown_HeartBeat_EKG_OneShot2D SFX_Soldier_Events_SoldierDown_HeartBeat_OneShot2D SFX_Soldier_Events_SoldierDown_LandOnGround_EffortFemale_OneShot2D SFX_Soldier_Events_SoldierDown_LandOnGround_EffortMale_OneShot2D SFX_Soldier_Events_SoldierDown_LowHealth_Drone_SimpleLoop2D SFX_Soldier_Events_SoldierDown_LowHealth_Enter_OneShot2D SFX_Soldier_Events_SoldierDown_ReviveSickness_Drone_SimpleLoop2D SFX_Soldier_Events_SoldierDown_Skip_SimpleLoop2D SFX_Soldier_Events_SoldierDown_Skip_Start_OneShot2D SFX_Soldier_FieldUpgrade_Engineer_Repairtool_Start_OneShot3D SFX_Soldier_FieldUpgrade_Engineer_Repairtool_Stop_OneShot3D SFX_Soldier_FieldUpgrade_Support_ActiveMedic_Start_OneShot3D SFX_Soldier_FieldUpgrade_Support_ActiveMedic_Stop_OneShot3D SFX_Soldier_Health_FullHealth_OneShot2D SFX_Soldier_Health_Start_Regenerate_OneShot2D SFX_Soldier_Interact_KeycardPickup_OneShot3D SFX_Soldier_Interact_Pickup_OneShot3D SFX_Soldier_Interact_UpgradeKitPickup_OneShot3D SFX_Soldier_Interact_WeaponPickup_OneShot3D SFX_Soldier_Melee_AttackFoley_OneShot2D SFX_Soldier_Melee_AttackFoley_OneShot3D SFX_Soldier_Melee_Hit_OneShot2D SFX_Soldier_Melee_Hit_OneShot3D SFX_Soldier_Melee_Takedown_Attacker_ArmFoley_Stab_OneShot2D SFX_Soldier_Melee_Takedown_Attacker_ArmFoley_Stab_OneShot3D SFX_Soldier_Melee_Takedown_Attacker_CollectDogtag_OneShot2D SFX_Soldier_Melee_Takedown_Attacker_CollectDogtag_OneShot3D SFX_Soldier_Melee_Takedown_Attacker_EndKnife_OneShot2D SFX_Soldier_Melee_Takedown_Attacker_EndKnife_OneShot3D SFX_Soldier_Melee_Takedown_Attacker_Equip_Knife_OneShot2D SFX_Soldier_Melee_Takedown_Attacker_Equip_Knife_OneShot3D SFX_Soldier_Melee_Takedown_Attacker_Equip_Sledgehammer_OneShot2D SFX_Soldier_Melee_Takedown_Attacker_Equip_Sledgehammer_OneShot3D SFX_Soldier_Melee_Takedown_Attacker_Female_OneShot2D SFX_Soldier_Melee_Takedown_Attacker_Female_OneShot3D SFX_Soldier_Melee_Takedown_Attacker_GrabShoulder_OneShot2D SFX_Soldier_Melee_Takedown_Attacker_GrabShoulder_OneShot3D SFX_Soldier_Melee_Takedown_Attacker_KnifePullOutFrontBody_Fast_OneShot2D SFX_Soldier_Melee_Takedown_Attacker_KnifePullOutFrontBody_Fast_OneShot3D SFX_Soldier_Melee_Takedown_Attacker_KnifeStabFrontBody_Fast_OneShot2D SFX_Soldier_Melee_Takedown_Attacker_KnifeStabFrontBody_Fast_OneShot3D SFX_Soldier_Melee_Takedown_Attacker_Male_OneShot2D SFX_Soldier_Melee_Takedown_Attacker_Male_OneShot3D SFX_Soldier_Melee_Takedown_Attacker_SledgehammerHit_OneShot2D SFX_Soldier_Melee_Takedown_Attacker_SledgehammerHit_OneShot3D SFX_Soldier_Melee_Takedown_Attacker_SledgehammerSwing_OneShot2D SFX_Soldier_Melee_Takedown_Attacker_SledgehammerSwing_OneShot3D SFX_Soldier_Melee_Takedown_Attacker_StartKnifeGrabShoulder_OneShot2D SFX_Soldier_Melee_Takedown_Attacker_StartKnifeGrabShoulder_OneShot3D SFX_Soldier_Melee_Takedown_Attacker_StartSledgehammerGrabShoulder_OneShot2D SFX_Soldier_Melee_Takedown_Attacker_StartSledgehammerGrabShoulder_OneShot3D SFX_Soldier_Melee_Takedown_HurtHigh_Female_OneShot2D SFX_Soldier_Melee_Takedown_HurtHigh_Female_OneShot3D SFX_Soldier_Melee_Takedown_HurtHigh_Male_OneShot2D SFX_Soldier_Melee_Takedown_HurtHigh_Male_OneShot3D SFX_Soldier_Melee_Takedown_PanicScream_Female_OneShot2D SFX_Soldier_Melee_Takedown_PanicScream_Female_OneShot3D SFX_Soldier_Melee_Takedown_PanicScream_Male_OneShot2D SFX_Soldier_Melee_Takedown_PanicScream_Male_OneShot3D SFX_Soldier_Melee_Takedown_Struggle_Female_OneShot2D SFX_Soldier_Melee_Takedown_Struggle_Female_OneShot3D SFX_Soldier_Melee_Takedown_Struggle_Male_OneShot2D SFX_Soldier_Melee_Takedown_Struggle_Male_OneShot3D SFX_Soldier_Melee_Takedown_ThroatSlice_Female_OneShot2D SFX_Soldier_Melee_Takedown_ThroatSlice_Female_OneShot3D SFX_Soldier_Melee_Takedown_ThroatSlice_Male_OneShot2D SFX_Soldier_Melee_Takedown_ThroatSlice_Male_OneShot3D SFX_Soldier_Melee_Takedown_Victim_FallToGround_OneShot2D SFX_Soldier_Melee_Takedown_Victim_FallToGround_OneShot3D SFX_Soldier_Melee_Takedown_Victim_TurnAround_SlowShort_OneShot2D SFX_Soldier_Melee_Takedown_Victim_TurnAround_SlowShort_OneShot3D SFX_Soldier_Melee_WorldHit_OneShot2D SFX_Soldier_Melee_WorldHit_OneShot3D SFX_Soldier_Movement_CameraNoise_OneShot2D SFX_Soldier_Movement_Drag_Grab_OneShot3D SFX_Soldier_Movement_Drag_Release_OneShot2D SFX_Soldier_Movement_Drag_Release_OneShot3D SFX_Soldier_Movement_Efforts_Breathing_Soldier_SimpleLoop2D SFX_Soldier_Movement_Efforts_Breathing_Soldier_SimpleLoop3D SFX_Soldier_Movement_Efforts_Breathing_SoldierFemale_SimpleLoop2D SFX_Soldier_Movement_Efforts_Breathing_SoldierFemale_SimpleLoop3D SFX_Soldier_Movement_Efforts_Breathing_SoldierMale_LoopStop_Loop2D SFX_Soldier_Movement_Efforts_Breathing_SoldierMale_LoopStop_Loop3D SFX_Soldier_Movement_Efforts_Breathing_SoldierMale_SimpleLoop2D SFX_Soldier_Movement_Efforts_Breathing_SoldierMale_SimpleLoop3D SFX_Soldier_Movement_Efforts_CockpitEject_OneShot3D SFX_Soldier_Movement_Efforts_Crouch_Female_OneShot2D SFX_Soldier_Movement_Efforts_Crouch_Female_OneShot3D SFX_Soldier_Movement_Efforts_Crouch_Male_OneShot2D SFX_Soldier_Movement_Efforts_Crouch_Male_OneShot3D SFX_Soldier_Movement_Foley_ProneMovement_OneShot3D SFX_Soldier_Movement_Foley_WeaponAdd_AR_Mount_OneShot3D SFX_Soldier_Movement_Foley_WeaponAdd_LMGMag_Mount_OneShot3D SFX_Soldier_Movement_Foley_WeaponAdd_Shotgun_Mount_OneShot3D SFX_Soldier_Movement_Foley_WeaponAdd_SMG_Mount_OneShot3D SFX_Soldier_Movement_Foley_WeaponAdd_Sniper_Mount_OneShot3D SFX_Soldier_Movement_Slide_FoleyEnd_OneShot3D SFX_Soldier_Movement_Slide_FoleyStart_OneShot3D SFX_Soldier_Movement_Water_Splash_OneShot3D SFX_Soldier_Movement_Water_Swim_ArmStroke_OneShot3D SFX_Soldier_Movement_Water_Swim_FootStroke_Surface_SimpleLoop2D SFX_Soldier_Movement_Water_Swim_FootStroke_Surface_SimpleLoop3D SFX_Soldier_Movement_Water_Swim_FootStroke_Underwater_SimpleLoop2D SFX_Soldier_Movement_Water_Swim_FootStroke_Underwater_SimpleLoop3D SFX_Soldier_Movement_Water_Wade_Sprint_SimpleLoop3D SFX_Soldier_Movement_Water_Wade_Walk_SimpleLoop3D SFX_Soldier_Movement_Wind_SimpleLoop3D SFX_Soldier_Parachute_Cut_OneShot3D SFX_Soldier_Parachute_Deploy_Effort_Female_OneShot2D SFX_Soldier_Parachute_Deploy_Effort_Female_OneShot3D SFX_Soldier_Parachute_Deploy_Effort_Male_OneShot2D SFX_Soldier_Parachute_Deploy_Effort_Male_OneShot3D SFX_Soldier_Parachute_Deploy_OneShot3D SFX_Soldier_Parachute_Glide_SimpleLoop3D SFX_Soldier_Parachute_Land_OneShot3D SFX_Soldier_Parachute_Rain_SimpleLoop3D SFX_Soldier_Parachute_ToggleGrab_OneShot3D SFX_Soldier_Parachute_TogglePull_OneShot3D SFX_Soldier_Parachute_ToggleRelease_OneShot3D SFX_Soldier_Ragdoll_OnDeath_OneShot3D SFX_Soldier_Revive_BeingRevived_OneShot2D SFX_Soldier_Revive_BeingRevived_OneShot3D SFX_Soldier_Revive_Effort_FemaleHurt_OneShot2D SFX_Soldier_Revive_Effort_FemaleHurt_OneShot3D SFX_Soldier_Revive_Effort_MaleEpipenStab_OneShot3D SFX_Soldier_Revive_Effort_MaleHurt_OneShot3D SFX_Soldier_Revive_Effort_MaleNoseBreathing_End_OneShot3D SFX_Soldier_Revive_Epipen_Prepare_Distant_OneShot3D SFX_Soldier_Revive_Epipen_Prepare_OneShot3D SFX_Soldier_Revive_FemaleNoseBreathingLoop_SimpleLoop2D SFX_Soldier_Revive_FemaleNoseBreathingLoop_SimpleLoop3D SFX_Soldier_Revive_GettingRevived_BreathFemale_SimpleLoop2D SFX_Soldier_Revive_GettingRevived_BreathFemale_SimpleLoop3D SFX_Soldier_Revive_GettingRevived_SimpleLoop3D SFX_Soldier_Revive_MaleNoseBreathingLoop_SimpleLoop2D SFX_Soldier_Revive_MaleNoseBreathingLoop_SimpleLoop3D SFX_Soldier_Revive_Revived_Foley_OneShot3D SFX_Soldier_Revive_Revived_SimpleLoop3D SFX_Soldier_Revive_RevivedBreath_OneShot3D SFX_Soldier_Revive_Start_OneShot3D SFX_Soldier_States_Local_Underwater_SimpleLoop2D SFX_Soldier_States_Local_UnderwaterTransition_In_OneShot2D SFX_Soldier_States_Local_UnderwaterTransition_Out_OneShot2D SFX_UI_Commorose_OnClose_OneShot2D SFX_UI_Commorose_OnOpen_OneShot2D SFX_UI_Deploy_Screen_ActionSuccess_OneShot2D SFX_UI_Deploy_Screen_FadeIn_OneShot2D SFX_UI_Deploy_Screen_VehicleAvailable_OneShot2D SFX_UI_EOR_Counting_SimpleLoop2D SFX_UI_EOR_MasteryRankUp_OneShot2D SFX_UI_EOR_NavigationTab_OneShot2D SFX_UI_EOR_RankUp_Extra_OneShot2D SFX_UI_EOR_RankUp_Normal_OneShot2D SFX_UI_EOR_RoundOutcome_OneShot2D SFX_UI_EOR_Vehicles_Abrams_OneShot_OneShot2D SFX_UI_EOR_Vehicles_JetFlyBy_OneShot2D SFX_UI_EOR_XP_OneShot2D SFX_UI_Gamemode_Shared_CaptureObjectives_AreaUnlock_OneShot2D SFX_UI_Gamemode_Shared_CaptureObjectives_CaptureLeadinEnemy_OneShot2D SFX_UI_Gamemode_Shared_CaptureObjectives_CaptureLeadinFriendly_OneShot2D SFX_UI_Gamemode_Shared_CaptureObjectives_CaptureLeadinNeutral_OneShot2D SFX_UI_Gamemode_Shared_CaptureObjectives_CaptureLeadinThump_OneShot2D SFX_UI_Gamemode_Shared_CaptureObjectives_CaptureNeutralize_OneShot2D SFX_UI_Gamemode_Shared_CaptureObjectives_CaptureStartedByEnemy_OneShot2D SFX_UI_Gamemode_Shared_CaptureObjectives_CaptureStartedByFriendly_OneShot2D SFX_UI_Gamemode_Shared_CaptureObjectives_CapturingDroneEnemy_SimpleLoop2D SFX_UI_Gamemode_Shared_CaptureObjectives_CapturingDroneFriendly_SimpleLoop2D SFX_UI_Gamemode_Shared_CaptureObjectives_CapturingThumpEnemy_OneShot2D SFX_UI_Gamemode_Shared_CaptureObjectives_CapturingThumpFriendly_OneShot2D SFX_UI_Gamemode_Shared_CaptureObjectives_CapturingTick_IsEnemy_SimpleLoop2D SFX_UI_Gamemode_Shared_CaptureObjectives_CapturingTick_IsFriendly_SimpleLoop2D SFX_UI_Gamemode_Shared_CaptureObjectives_CapturingTickEnemy_OneShot2D SFX_UI_Gamemode_Shared_CaptureObjectives_CapturingTickFriendly_OneShot2D SFX_UI_Gamemode_Shared_CaptureObjectives_CapturingTickIcon_IsFriendly_OneShot2D SFX_UI_Gamemode_Shared_CaptureObjectives_CapturingTickInBetweenEnemy_OneShot2D SFX_UI_Gamemode_Shared_CaptureObjectives_CapturingTickInBetweenFriendly_OneShot2D SFX_UI_Gamemode_Shared_CaptureObjectives_ObjectiveOnEnter_OneShot2D SFX_UI_Gamemode_Shared_CaptureObjectives_ObjectiveOnExit_OneShot2D SFX_UI_Gamemode_Shared_CaptureObjectives_ObjetiveUnlockCountdownRiser_OneShot2D SFX_UI_Gamemode_Shared_CaptureObjectives_ObjetiveUnlockCountdownTick_OneShot2D SFX_UI_Gamemode_Shared_CaptureObjectives_ObjetiveUnlockReveal_OneShot2D SFX_UI_Gamemode_Shared_CaptureObjectives_OnCapturedByFriendly_OneShot2D SFX_UI_Gamemode_Shared_CaptureObjectives_OnContested_OneShot2D SFX_UI_Gamemode_Shared_CaptureObjectives_OnContested_SimpleLoop2D SFX_UI_Gamemode_Shared_Intro_Countdown_Final_OneShot2D SFX_UI_Gamemode_Shared_Intro_Countdown_OneShot2D SFX_UI_Gamemode_Shared_Intro_FinalImpact_OneShot2D SFX_UI_Gamemode_Shared_Intro_Reveal_OneShot2D SFX_UI_Gamemode_Shared_Intro_TransitionToCountdown_OneShot2D SFX_UI_Gamemode_Shared_LeadChange_Negative_OneShot2D SFX_UI_Gamemode_Shared_LeadChange_Positive_OneShot2D SFX_UI_Gamemode_Shared_OutOfBounds_Countdown_OneShot2D SFX_UI_Gamemode_Shared_OutOfBounds_ReturnAreaEcho_OneShot2D SFX_UI_Gamemode_Shared_OutOfBounds_SFXLoop_SimpleLoop2D SFX_UI_Highlight_A_2D SFX_UI_Highlight_B_2D SFX_UI_MainMenu_PressPlay_OneShot2D SFX_UI_Map_Close_OneShot2D SFX_UI_Map_MapMovement_IsZooming_SimpleLoop2D SFX_UI_Map_MapMovement_PanSpeed_SimpleLoop2D SFX_UI_Map_MapMovement_PanStart_OneShot2D SFX_UI_Map_MapMovement_PanStop_OneShot2D SFX_UI_Map_MapMovement_ResetZoom_OneShot2D SFX_UI_Map_MapMovement_ZoomBlocked_OneShot2D SFX_UI_Map_MapMovement_ZoomIn_OneShot2D SFX_UI_Map_MapMovement_ZoomOut_OneShot2D SFX_UI_Map_Open_OneShot2D SFX_UI_Matchmaking_FoundMatch_OneShot2D SFX_UI_Matchmaking_Start_OneShot2D SFX_UI_MenuNavigatin_Profile_Playercard_Background_OneShot2D SFX_UI_MenuNavigatin_Profile_Playercard_Badge_OneShot2D SFX_UI_MenuNavigatin_Profile_Playercard_DogTag_OneShot2D SFX_UI_MenuNavigatin_Profile_Playercard_Equip_OneShot2D SFX_UI_MenuNavigatin_Profile_Playercard_Focus_OneShot2D SFX_UI_MenuNavigatin_Profile_Playercard_Loading_OneShot2D SFX_UI_MenuNavigatin_Profile_Playercard_Pin_OneShot2D SFX_UI_MenuNavigatin_Profile_Playercard_Remove_Button_OneShot2D SFX_UI_MenuNavigatin_Profile_Playercard_Remove_OneShot2D SFX_UI_MenuNavigatin_Profile_Playercard_Tag_OneShot2D SFX_UI_MenuNavigatin_Profile_Playercard_Title_OneShot2D SFX_UI_MenuNavigation_Challenges_DateMenuSelect_OneShot2D SFX_UI_MenuNavigation_Challenges_HoverChallenge_OneShot2D SFX_UI_MenuNavigation_Challenges_HoverChallengeCategory_OneShot2D SFX_UI_MenuNavigation_Challenges_MultiTierChallengeSelections_OneShot2D SFX_UI_MenuNavigation_Challenges_RerollConfirm_OneShot2D SFX_UI_MenuNavigation_Challenges_RerollMenu_OneShot2D SFX_UI_MenuNavigation_Challenges_RerollMenuCancel_OneShot2D SFX_UI_MenuNavigation_Challenges_ScreenArrive_OneShot2D SFX_UI_MenuNavigation_Challenges_SelectChallenge_OneShot2D SFX_UI_MenuNavigation_Challenges_SelectChallengeCategory_OneShot2D SFX_UI_MenuNavigation_Challenges_Track_OneShot2D SFX_UI_MenuNavigation_Challenges_Untrack_OneShot2D SFX_UI_MenuNavigation_Default_EnumSelection_OneShot2D SFX_UI_MenuNavigation_Default_Focus_OneShot2D SFX_UI_MenuNavigation_Default_GoBack_OneShot2D SFX_UI_MenuNavigation_Default_Highlight_OneShot2D SFX_UI_MenuNavigation_Default_HoverIn_OneShot2D SFX_UI_MenuNavigation_Default_PrimaryActivation_OneShot2D SFX_UI_MenuNavigation_Default_PrimarySelect_OneShot2D SFX_UI_MenuNavigation_Default_SecondaryActivation_OneShot2D SFX_UI_MenuNavigation_Default_SecondarySelect_OneShot2D SFX_UI_MenuNavigation_Default_SlidersClickDown_OneShot2D SFX_UI_MenuNavigation_Default_ToggleOff_OneShot2D SFX_UI_MenuNavigation_Default_ToggleOn_OneShot2D SFX_UI_MenuNavigation_Equip_AddLayer_OneShot2D SFX_UI_MenuNavigation_Haptics_ResetpackageLoading_OneShot2D SFX_UI_MenuNavigation_Haptics_Shared_Select_OneShot2D SFX_UI_MenuNavigation_Home_ActivateXPBooster_OneShot2D SFX_UI_MenuNavigation_Home_ExitPartyMenu_OneShot2D SFX_UI_MenuNavigation_Home_OpenPartyMenu_OneShot2D SFX_UI_MenuNavigation_Home_OpenXPBoosterWindow_OneShot2D SFX_UI_MenuNavigation_Home_PlayCategoryActivation_OneShot2D SFX_UI_MenuNavigation_Home_PlayerTabActivation_OneShot2D SFX_UI_MenuNavigation_Home_PlayItemHover_OneShot2D SFX_UI_MenuNavigation_Home_PlayItemScroll_OneShot2D SFX_UI_MenuNavigation_Home_ScreenArrive_OneShot2D SFX_UI_MenuNavigation_Home_SelectPlayCategory_OneShot2D SFX_UI_MenuNavigation_Home_SquadfillPrivate_OneShot2D SFX_UI_MenuNavigation_Home_SquadfillPublic_OneShot2D SFX_UI_MenuNavigation_Home_StartGame_OneShot2D SFX_UI_MenuNavigation_Loadout_ClickSelectLoadout_OneShot2D SFX_UI_MenuNavigation_Loadout_CollapseWeaponStats_OneShot2D SFX_UI_MenuNavigation_Loadout_EquipCharacterSkin_OneShot2D SFX_UI_MenuNavigation_Loadout_EquipFieldSpecCloth_OneShot2D SFX_UI_MenuNavigation_Loadout_EquipFieldSpecfull_OneShot2D SFX_UI_MenuNavigation_Loadout_EquipFieldSpecUIHit_OneShot2D SFX_UI_MenuNavigation_Loadout_EquipGadget_OneShot2D SFX_UI_MenuNavigation_Loadout_EquipKnifeMeleeKnife_OneShot2D SFX_UI_MenuNavigation_Loadout_EquipKnifeMeleeSledgehammer_OneShot2D SFX_UI_MenuNavigation_Loadout_EquippedClassProficiency_OneShot2D SFX_UI_MenuNavigation_Loadout_EquipPrimaryWeapon_OneShot2D SFX_UI_MenuNavigation_Loadout_EquipSecondaryWeapon_OneShot2D SFX_UI_MenuNavigation_Loadout_EquipThrowableGranade_OneShot2D SFX_UI_MenuNavigation_Loadout_EquipThrowableKnife_OneShot2D SFX_UI_MenuNavigation_Loadout_ExpandWeaponStats_OneShot2D SFX_UI_MenuNavigation_Loadout_Inspectactivation_OneShot2D SFX_UI_MenuNavigation_Loadout_ModifyWeapon_OneShot2D SFX_UI_MenuNavigation_Loadout_ResetPackage_OneShot2D SFX_UI_MenuNavigation_Loadout_ResetPackageEnd_OneShot2D SFX_UI_MenuNavigation_Loadout_ResetpackageLoading_OneShot2D SFX_UI_MenuNavigation_Loadout_ResetPackageStart_OneShot2D SFX_UI_MenuNavigation_Loadout_ScreenArrive_OneShot2D SFX_UI_MenuNavigation_Loadout_SelectCharacterSkin_OneShot2D SFX_UI_MenuNavigation_Loadout_Swapfaction_OneShot2D SFX_UI_MenuNavigation_Loadout_Testweaponactivation_OneShot2D SFX_UI_MenuNavigation_Notification_ToasterPopUp_OneShot2D SFX_UI_MenuNavigation_Options_ScreenArrive_OneShot2D SFX_UI_MenuNavigation_VehicleLoadout_EquipGunnerEquipment_OneShot2D SFX_UI_MenuNavigation_VehicleLoadout_EquipGunnerWeapon_OneShot2D SFX_UI_MenuNavigation_VehicleLoadout_EquipVehicleDecal_OneShot2D SFX_UI_MenuNavigation_VehicleLoadout_EquipVehicleEquipment_OneShot2D SFX_UI_MenuNavigation_VehicleLoadout_EquipVehiclePassive_OneShot2D SFX_UI_MenuNavigation_VehicleLoadout_EquipVehicleSkin_OneShot2D SFX_UI_MenuNavigation_VehicleLoadout_EquipVehicleWeapon_OneShot2D SFX_UI_MenuNavigation_VehicleLoadout_SelectGunnerEquipment_OneShot2D SFX_UI_MenuNavigation_VehicleLoadout_SelectGunnerWeapon_OneShot2D SFX_UI_MenuNavigation_VehicleLoadout_SelectVehicleAA_OneShot2D SFX_UI_MenuNavigation_VehicleLoadout_SelectVehicleArmoredCarrier_OneShot2D SFX_UI_MenuNavigation_VehicleLoadout_SelectVehicleAttackPlane_OneShot2D SFX_UI_MenuNavigation_VehicleLoadout_SelectVehicleDecal_OneShot2D SFX_UI_MenuNavigation_VehicleLoadout_SelectVehicleEquipment_OneShot2D SFX_UI_MenuNavigation_VehicleLoadout_SelectVehicleFighterPlane_OneShot2D SFX_UI_MenuNavigation_VehicleLoadout_SelectVehicleHelicopter_OneShot2D SFX_UI_MenuNavigation_VehicleLoadout_SelectVehicleIFV_OneShot2D SFX_UI_MenuNavigation_VehicleLoadout_SelectVehiclePassive_OneShot2D SFX_UI_MenuNavigation_VehicleLoadout_SelectVehicleSkin_OneShot2D SFX_UI_MenuNavigation_VehicleLoadout_SelectVehicleTank_OneShot2D SFX_UI_MenuNavigation_VehicleLoadout_SelectVehicleWeapon_OneShot2D SFX_UI_MenuNavigation_VehicleLoadout_VehiclePresetActivation_OneShot2D SFX_UI_MenuNavigation_WeaponAttachment_AlreadyEquipped_OneShot2D SFX_UI_MenuNavigation_WeaponAttachment_AttachmentSlot_OneShot2D SFX_UI_MenuNavigation_WeaponAttachment_EquipAttachment_OneShot2D SFX_UI_MenuNavigation_WeaponAttachment_Focus_OneShot2D SFX_UI_MenuNavigation_WeaponAttachment_NoPoints_OneShot2D SFX_UI_Notification_FieldUpgrade_Main_OneShot2D SFX_UI_Notification_FieldUpgrade_OnTrait_OneShot2D SFX_UI_Notification_FieldUpgrade_RankFinal_OneShot2D SFX_UI_Notification_FieldUpgrade_RankOne_OneShot2D SFX_UI_Notification_FieldUpgrade_RankTwo_OneShot2D SFX_UI_Notification_FieldUpgrade_RankUnlock_OneShot2D SFX_UI_Notification_ObjectiveSecured_FadeIn_OneShot2D SFX_UI_Notification_ObjectiveSecured_FillIn_Negative_OneShot2D SFX_UI_Notification_ObjectiveSecured_FillIn_Neutral_OneShot2D SFX_UI_Notification_ObjectiveSecured_FillIn_Positive_OneShot2D SFX_UI_Notification_Primary_A_2D SFX_UI_Notification_Primary_B_2D SFX_UI_Notification_Primary_C_2D SFX_UI_Notification_Primary_D_2D SFX_UI_Notification_Primary_E_2D SFX_UI_Notification_Primary_F_2D SFX_UI_Notification_Primary_G_2D SFX_UI_Notification_Primary_H_2D SFX_UI_Notification_Primary_I_2D SFX_UI_Notification_Primary_J_2D SFX_UI_Notification_SectorBonus_NumberChange_OneShot2D SFX_UI_Notification_SectorBonus_ProgressBarFillingUp_OneShot2D SFX_UI_Notification_SectorBonus_ProgressBarFinished_OneShot2D SFX_UI_Notification_SectorNext_FadeIn_OneShot2D SFX_UI_Notification_SectorNext_FlyOut_OneShot2D SFX_UI_Notification_SectorPerformance_Start_OneShot2D SFX_UI_Notification_SectorTaken_Counter_Negative_OneShot2D SFX_UI_Notification_SectorTaken_Counter_Positive_OneShot2D SFX_UI_Notification_SectorTaken_Reveal_OneShot2D SFX_UI_Notification_SharedGamemode_GameModeArrows_OneShot2D SFX_UI_Notification_SharedGamemode_GameModeArrowsFirst_OneShot2D SFX_UI_Notification_SharedGamemode_GameModeArrowsSubsequent_OneShot2D SFX_UI_Notification_SharedGamemode_GameModeCritical_OneShot2D SFX_UI_Notification_SidePanel_CenterSwipeOut_OneShot2D SFX_UI_Notification_SidePanel_ChallengeComplete_OneShot2D SFX_UI_Notification_SidePanel_ChallengeCriteriaComplete_OneShot2D SFX_UI_Notification_SidePanel_ChallengeCriteriaProgressed_Loop2D SFX_UI_Notification_SidePanel_ChallengeCriteriaProgressed_OneShot2D SFX_UI_Notification_SidePanel_ChallengeProgressed_OneShot2D SFX_UI_Notification_SidePanel_Mastery_OneShot2D SFX_UI_PreRoundLobby_SquadMateAdded_OneShot2D SFX_UI_PreRoundLobby_SquadMateRemoved_OneShot2D SFX_UI_Scorelog_AccoladeCareerBest_OneShot2D SFX_UI_Scorelog_Accolades_AccoladeTypes_CareerBest_OneShot2D SFX_UI_Scorelog_Accolades_CareerBest_OneShot2D SFX_UI_Scorelog_Hide_OneShot2D SFX_UI_Scorelog_Show_OneShot2D SFX_UI_Select_A_2D SFX_UI_Select_B_2D SFX_UI_Select_Gear_A_2D SFX_UI_Select_Gear_B_2D SFX_UI_Select_Gear_C_2D SFX_UI_Select_Gear_D_2D SFX_UI_Select_Gear_E_2D SFX_UI_Select_Gear_F_2D SFX_UI_Shared_Button_Moist_OneShot2D SFX_UI_Shared_Countdown_Appear_OneShot2D SFX_UI_Shared_Countdown_Tick_Final_OneShot2D SFX_UI_Shared_Countdown_Tick_OneShot2D SFX_UI_Shared_Countdown_Tick_Urgent_OneShot2D SFX_UI_Shared_Tutorial_Prompt_OneShot2D SFX_UI_SP_Collectibles_Dogtag_OneShot2D SFX_UI_SP_ObjectiveReceived_In_OneShot2D SFX_UI_SP_ObjectiveReceived_Out_OneShot2D SFX_UI_Submenu_Close_2D SFX_UI_Submenu_Open_2D SFX_VOModule_OneShot2D ShellCasings_01 ShellCasings_02 ShellCasings_03 ShellCasings_04 StationaryEmplacementSpawner Suitcase_01_B SupplyCase_01_A SurroundingCombatArea UrbanBuilding_Vent_01 VehicleSpawner VFX_Launchers_GroundShockwave_Dirt VFX_Launchers_GroundShockwave_Grass WarningSign_01_F WarningSign_02_G WeaponBench_Spraysilicone_01 WeaponBench_Storagebox_01 WeaponCase_AR_01 WeaponCase_Pistol_01 WeaponCase_Sniper_01 WeaponsCache_01_Crate_B WorldIcon

    Enumeration Members

    AI_Spawner: number
    AI_WaypointPath: number
    AmmoChest_Small_01: number
    AmmoChest_Small_Ext_01: number
    AmmoChest_Small_Int_01: number
    AmmoChest_Small_Lid_01: number
    AreaTrigger: number
    BarbedWire_01_B: number
    BarriersPedestrian_01_B: number
    BarrierStoneBlock_01_A: number
    BarrierStoneBlock_01_B: number
    BarrierStoneBlock_01_C: number
    BarrierStoneBlock_01_D: number
    BarrierStoneBlock_01_E: number
    BarrierStoneBlock_01_F: number
    BarrierStoneBlock_01_G: number
    BarrierStoneBlock_01_H: number
    BeverageFridge_01_B: number
    CameraSurveillance_01_B: number
    CapturePoint: number
    CautionSticker_01: number
    CCTVSign_01: number
    CinderblockStack_01_A_120: number
    CinderblockStack_01_A_180: number
    CinderblockStack_01_A_60: number
    CinderblockStack_01_B_120: number
    CinderblockStack_01_B_180: number
    CinderblockStack_01_B_60: number
    CinderblockStack_01_C_120: number
    CinderblockStack_01_C_180: number
    CombatArea: number
    ContainerStandard_01_1280: number
    Crate_01_A: number
    Crate_03_B: number
    CrateAmmo_01: number
    CrateAmmo_01_StackA: number
    CrateAmmo_01_StackB: number
    CrateAmmo_01_StackC: number
    CrateAmmo_01_StackD: number
    CrateAmmo_02: number
    CrateAmmo_03: number
    CrateMetal_01_B: number
    CrateWeapon_01: number
    DecalStrip_01_1024: number
    DecalStrip_01_2048: number
    DecalStrip_01_512: number
    DeployCam: number
    ElectricalOutletDimmer_01: number
    ElectricalOutletSockets_01: number
    ElectricalOutletSwitch_01: number
    FireAlarmButton_01: number
    FiringRange_CableTray_01: number
    FiringRange_Ceiling_01_A: number
    FiringRange_Ceiling_01_B: number
    FiringRange_Ceiling_01_C: number
    FiringRange_Ceiling_02: number
    FiringRange_ChairFolded_01: number
    FiringRange_ChairFolding_01_A: number
    FiringRange_ChairFolding_01_B: number
    FiringRange_ChairFolding_01_C: number
    FiringRange_Divider_02: number
    FiringRange_DividerSupport_01: number
    FiringRange_DividerSupport_02: number
    FiringRange_DoorwayWall_01: number
    FiringRange_DoorwayWall_1024_01: number
    FiringRange_EndWall_01: number
    FiringRange_ExitDoor_01: number
    FiringRange_FiringBarrier_01: number
    FiringRange_Floor_01: number
    FiringRange_Floor_02: number
    FiringRange_Floor_A: number
    FiringRange_Floor_B: number
    FiringRange_FloorMark_01: number
    FiringRange_LogoBox_01: number
    FiringRange_MannequinRotation_01: number
    FiringRange_MannequinRotation_02: number
    FiringRange_Mat_01: number
    FiringRange_Mat_02: number
    FiringRange_MatDecal_01: number
    FiringRange_MatDecal_02: number
    FiringRange_NumberEight_01: number
    FiringRange_NumberFive_01: number
    FiringRange_NumberFour_01: number
    FiringRange_NumberNine_01: number
    FiringRange_NumberOne_01: number
    FiringRange_NumberSeven_01: number
    FiringRange_NumberSix_01: number
    FiringRange_NumberThree_01: number
    FiringRange_NumberTwo_01: number
    FiringRange_NumberZero_01: number
    FiringRange_ProneShootingMat_01: number
    FiringRange_ProneShootingMat_02: number
    FiringRange_Railing_01: number
    FiringRange_She01: number
    FiringRange_Table_01: number
    FiringRange_Target_01: number
    FiringRange_Ventilation_01: number
    FiringRange_Ventilation_Pipe_01: number
    FiringRange_Wall_1024_01: number
    FiringRange_Wall_2048_01: number
    FiringRange_WallPanel_01: number
    FiringRange_WallPanelContact_01: number
    FiringRange_WeaponWall_01_A: number
    FiringRange_WeaponWall_01_B: number
    FiringRange_WindowedDoor_01: number
    FiringRange_WindowedWall_01: number
    FiringRangeCrate_01: number
    FiringRangeCrateWeapon_01: number
    FX_Airburst_Incendiary_Detonation: number
    FX_Airburst_Incendiary_Detonation_Friendly: number
    FX_Airplane_Jetwash_Dirt: number
    FX_Airplane_Jetwash_Grass: number
    FX_Airplane_Jetwash_Sand: number
    FX_Airplane_Jetwash_Snow: number
    FX_Airplane_Jetwash_Water: number
    fx_ambwar_artillarystrike: number
    FX_AmbWar_UAV_Circling: number
    FX_Amphibious_FNSS_ZAHA_Propulsion: number
    FX_Amphibious_FNSS_ZAHA_Water_Deep: number
    FX_ArtilleryStrike_Explosion_01: number
    FX_ArtilleryStrike_Explosion_GS: number
    FX_ArtilleryStrike_Explosion_GS_SP_Beach: number
    FX_Autocannon_30mm_AP_Hit_GS: number
    FX_Autocannon_30mm_AP_Hit_Metal_GS: number
    FX_AW_Distant_Cluster_Bomb_Line_Outskirts: number
    FX_BASE_Birds_Black_Circulating: number
    FX_BASE_DeployClouds_Var_A: number
    FX_BASE_DeployClouds_Var_B: number
    FX_BASE_Dust_Large_Area: number
    FX_BASE_Fire_L: number
    FX_BASE_Fire_M: number
    FX_BASE_Fire_M_NoSmoke: number
    FX_BASE_Fire_Oil_Medium: number
    FX_BASE_Fire_S: number
    FX_BASE_Fire_S_NoSmoke: number
    FX_BASE_Fire_XL: number
    FX_BASE_Flies_Small: number
    FX_BASE_Seagull_Flock: number
    FX_BASE_Smoke_Column_XXL: number
    FX_BASE_Smoke_Dark_M: number
    FX_BASE_Smoke_Pillar_Black_L: number
    FX_BASE_Smoke_Pillar_Black_L_Dist: number
    FX_BASE_Smoke_Pillar_White_L: number
    FX_BASE_Smoke_Soft_S_GS: number
    FX_BASE_Sparks_Pulse_L: number
    FX_BD_Huge_Horizon_Exp: number
    FX_BD_Med_Horizon_Exp: number
    FX_BD_Med_Horizon_Exp_Multi: number
    FX_Blackhawk_Rotor_HaloGlow: number
    FX_Blackhawk_Rotor_Vortex_Vapor: number
    FX_BlackLocust_Tree_Branch_L_GS: number
    FX_Bomb_Mk82_AIR_Detonation: number
    FX_Bomb_Mk82_AIR_Trail_Ballute_AirStrike: number
    FX_BreachingDart_Breach_Detonation: number
    FX_BreachingDart_Generic_BreachthroughSmoke: number
    FX_BreachingDart_NoBreach_Detonation: number
    FX_Building_FallingDustSand: number
    FX_Bullet_L_Vegetation_DeadLeaves_PropDest: number
    FX_CAP_AmbWar_Rocket_Strike: number
    FX_Car_Fire_M_GS: number
    FX_CarFire_Bumper_01: number
    FX_CarFire_FrameCrawl: number
    FX_CarlGustaf_MK4_Impact: number
    FX_Carrier_Explosion_Dist: number
    FX_Chaingun_30mm_HEDP_Hit: number
    FX_CIN_MF_Large_Static_Fire: number
    FX_CIN_MF_Large_Static_VortexFire: number
    FX_CIN_MF_Medium_Static_Fire: number
    FX_CIN_MF_Medium_Static_Smoke: number
    FX_CIN_MF_Small_Static_Fire: number
    FX_CIN_MF_Small_Static_Smoke: number
    FX_CivCar_SUV_Explosion: number
    FX_CivCar_Tire_fire_S_GS: number
    FX_Decoy_Destruction: number
    FX_Defib_Shock_Heal_Full: number
    FX_Defib_Shock_Heal_Half: number
    FX_Defib_Shock_Hurt_Full: number
    FX_Defib_Shock_Hurt_Half: number
    FX_DeployableCover_Deploy_Dirt: number
    FX_DeployableCover_Destruction: number
    FX_EODBot_Active_Enemy: number
    FX_EODBot_Active_Friendly: number
    FX_EODBot_RepairTool_Torch_1P: number
    FX_EODBot_RepairTool_Torch_3P: number
    FX_Gadget_AdrenalineShot: number
    FX_Gadget_AirburstLauncher_Detonation: number
    FX_Gadget_AirburstLauncher_Predicted_Line: number
    FX_Gadget_AirburstLauncher_Predicted_Point: number
    FX_Gadget_AirburstLauncher_Predicted_Point_GroundConnect: number
    FX_Gadget_AmmoCrate_Area: number
    FX_Gadget_AT_Mine_Detonation: number
    FX_Gadget_AT4_Launch_1P: number
    FX_Gadget_AT4_Launch_3P: number
    FX_Gadget_AT4_Projectile_Trail: number
    FX_Gadget_Binoculars_ScopeGlint: number
    FX_Gadget_C4_Explosives_Detonation: number
    FX_Gadget_C4_Explosives_Detonation_Underwater: number
    FX_Gadget_Defib_LED: number
    FX_Gadget_Defib_Recharge_LED: number
    FX_Gadget_DeployableMortar_Destruction: number
    FX_Gadget_DeployableMortar_Detonation: number
    FX_Gadget_DeployableMortar_Detonation_Underwater: number
    FX_Gadget_DeployableMortar_FireEffect_1P: number
    FX_Gadget_DeployableMortar_FireEffect_3P: number
    FX_Gadget_DeployableMortar_Projectile_Trail: number
    FX_Gadget_DeployableMortar_Target_Area: number
    FX_Gadget_Drone_Destruction: number
    FX_Gadget_Drone_NavLights: number
    FX_Gadget_Drone_OutOfRange_Distortion: number
    FX_Gadget_Drone_ThermalVE: number
    FX_Gadget_EIDOS_Active: number
    FX_Gadget_EIDOS_Destruction: number
    FX_Gadget_EIDOS_Intercept_Detonation: number
    FX_Gadget_EIDOS_Lights_Active: number
    FX_Gadget_EIDOS_Lights_Standby: number
    FX_Gadget_EIDOS_Projectile_Launch: number
    FX_Gadget_EIDOS_Standby: number
    FX_Gadget_EODBot_Clusterbomb_Separation: number
    FX_Gadget_EODBot_ClusterFragmentCharge_Detonation: number
    FX_Gadget_EODBot_Destruction: number
    FX_Gadget_EODBot_ObjectiveInteraction: number
    FX_Gadget_Generic_Destruction: number
    FX_Gadget_Generic_Destruction_Electronic: number
    FX_Gadget_Generic_Tripod_Destruction: number
    FX_Gadget_IGLA_Launch_1P: number
    FX_Gadget_IGLA_Launch_3P: number
    FX_Gadget_InterativeSpectator_Camera_Light_Green: number
    FX_Gadget_InterativeSpectator_Camera_Light_Red: number
    FX_Gadget_InterativeSpectator_Camera_Light_Yellow: number
    FX_Gadget_IntSpec_Drone_Damage_Heavy: number
    FX_Gadget_IntSpec_Drone_Damage_Light: number
    FX_Gadget_Javelin_Launch_1P: number
    FX_Gadget_Javelin_Launch_3P: number
    FX_Gadget_M320_Reload_ShellCasing: number
    FX_Gadget_M320_Reload_Smoke: number
    FX_Gadget_M4_SLAM_Detonation: number
    FX_Gadget_MBTLAW_Launch_1P: number
    FX_Gadget_MBTLAW_Launch_3P: number
    FX_Gadget_Mine_AT_Warning_Light: number
    FX_Gadget_MobileRespawn_Damaged: number
    FX_Gadget_MPAPS_Active: number
    FX_Gadget_MPAPS_Destruction: number
    FX_Gadget_MPAPS_Intercept_Detonation: number
    FX_Gadget_MPAPS_Lights_Active: number
    FX_Gadget_MPAPS_Lights_Standby: number
    FX_Gadget_MPAPS_Projectile_Launch: number
    FX_Gadget_MPAPS_Standby: number
    FX_Gadget_PTKM_EFP_Hit: number
    FX_Gadget_PTKM_EFP_Trail: number
    FX_Gadget_PTKM_Mine_Launch: number
    FX_Gadget_PTKM_Submunition_Detonation: number
    FX_Gadget_PTKM_Submunition_Trail: number
    FX_Gadget_ReconDrone_EMP_Hit: number
    FX_Gadget_ReconDrone_EMP_Weapon_Fire: number
    FX_Gadget_ReconDrone_Light: number
    FX_Gadget_ReconDrone_OutOfRange_Distortion: number
    FX_Gadget_RemoteTurret_Box_Damage: number
    FX_Gadget_RemoteTurret_Box_Damage_Top: number
    FX_Gadget_RemoteTurret_Box_WreckState: number
    FX_Gadget_RemoteTurret_Damage_Light: number
    FX_Gadget_RemoteTurret_ScreenEffect_Damage: number
    FX_Gadget_RemoteTurret_Smoke_Open: number
    FX_Gadget_RPG7V2_Launch_1P: number
    FX_Gadget_RPG7V2_Launch_3P: number
    FX_Gadget_Sabotage_01_StartSparks: number
    FX_Gadget_Sabotage_02_SparkLoop: number
    FX_Gadget_Sabotage_02_SparkLoop_SidePannel: number
    FX_Gadget_Sabotage_03_Fizzle: number
    FX_Gadget_ScreenEffect_Thermal_BHOT: number
    FX_Gadget_ScreenEffect_Thermal_WHOT: number
    FX_Gadget_SmokeBarrage_AirBurst_Det: number
    FX_Gadget_SmokeBarrage_Cluster_Det: number
    FX_Gadget_SmokeBarrage_Cluster_Light1: number
    FX_Gadget_SmokeBarrage_Cluster_Trail: number
    FX_Gadget_SmokeBarrage_Cluster_VE: number
    FX_Gadget_SniperDecoy_Destruction: number
    FX_Gadget_SniperDecoy_LensFlare: number
    FX_Gadget_SpawnBeacon_Active: number
    FX_Gadget_SpawnBeacon_Destruction: number
    FX_Gadget_StickyGrenade_Detonation: number
    FX_Gadget_Stinger_Launch_1P: number
    FX_Gadget_Stinger_Launch_3P: number
    FX_Gadget_SupplyCrate_Destruction: number
    FX_Gadget_SupplyCrate_Range_Indicator: number
    FX_Gadget_SupplyCrate_Range_Indicator_Upgraded: number
    FX_Gadget_SupplyDrop_Destruction: number
    FX_Gadget_Trophy_Range_Indicator: number
    FX_Gadget_TUGS_Active: number
    FX_Gadget_TUGS_Destruction: number
    FX_Gadget_VehicleRessuplyCrate_Destruction: number
    FX_Gadget_VehicleSupplyCrate_Range_Indicator: number
    FX_Gadget_VehicleSupplyCrate_Range_Indicator_Upgraded: number
    FX_Granite_Strike_Smoke_Marker_Green: number
    FX_Granite_Strike_Smoke_Marker_Red: number
    FX_Granite_Strike_Smoke_Marker_Violet: number
    FX_Granite_Strike_Smoke_Marker_Yellow: number
    FX_Grenade_40mm_AT_Detonation: number
    FX_Grenade_40mm_HE_Detonation: number
    FX_Grenade_40mm_HE_Detonation_Underwater: number
    FX_Grenade_40mm_Thermobaric_Detonation: number
    FX_Grenade_AntiTank_Detonation: number
    FX_Grenade_AntiTank_Trail: number
    FX_Grenade_BreachingDart_Stuck: number
    FX_Grenade_BreachingDart_Trail_Flashbang: number
    FX_Grenade_BreachingDartFlashbang_BurnIn_ScreenEffect: number
    FX_Grenade_BreachingDartFlashbang_Detonation: number
    FX_Grenade_Concussion_Detonation: number
    FX_Grenade_Concussion_ScreenEffect: number
    FX_Grenade_Flashbang_BurnIn_ScreenEffect: number
    FX_Grenade_Flashbang_Detonation: number
    FX_Grenade_Flashbang_ScreenEffect: number
    FX_Grenade_Fragmentation_Detonation: number
    FX_Grenade_Fragmentation_Detonation_Underwater: number
    FX_Grenade_Fragmentation_ImpactGrenade_Detonation: number
    FX_Grenade_Fragmentation_MiniV40_Detonation: number
    FX_Grenade_Fragmentation_Trail: number
    FX_Grenade_Incendiary_Detonation: number
    FX_Grenade_Incendiary_Trail: number
    FX_Grenade_M67_Fragmentation_Trail: number
    FX_Grenade_M84_Flashbang_Trail: number
    FX_Grenade_MK32A_Concussion_Trail: number
    FX_Grenade_RGO_Impact_Trail: number
    FX_Grenade_SignalSmoke: number
    FX_Grenade_SignalSmoke_INV: number
    FX_Grenade_Smoke_Detonation: number
    FX_Grenade_Smoke_Detonation_Upgraded: number
    FX_Grenade_Smoke_Disarmed: number
    FX_Grenade_Smoke_Explosion_High_Wind: number
    FX_Grenade_Smoke_Trail: number
    FX_Grenadelauncher_SmokeGL_Smoke: number
    FX_Impact_LoadoutCrate_Bricks: number
    FX_Impact_LoadoutCrate_Dirt: number
    FX_Impact_LoadoutCrate_Generic: number
    FX_Impact_LoadoutCrate_Metal: number
    FX_Impact_LoadoutCrate_Mud: number
    FX_Impact_LoadoutCrate_Sand: number
    FX_Impact_LoadoutCrate_Stone: number
    FX_Impact_LoadoutCrate_Wood: number
    FX_Impact_SafeImpact_Brick: number
    FX_Impact_SafeImpact_Dirt: number
    FX_Impact_SafeImpact_Generic: number
    FX_Impact_SafeImpact_Gravel: number
    FX_Impact_SafeImpact_Metal: number
    FX_Impact_SafeImpact_Mud: number
    FX_Impact_SafeImpact_Sand: number
    FX_Impact_SafeImpact_Water: number
    FX_Impact_SafeImpact_Wood: number
    FX_Impact_SupplyDrop_Brick: number
    FX_Impact_SupplyDrop_Dirt: number
    FX_Impact_SupplyDrop_Gravel: number
    FX_Impact_Supplydrop_Metal: number
    FX_Impact_SupplyDrop_Mud: number
    FX_Impact_SupplyDrop_Sand: number
    FX_Impact_SupplyDrop_Water: number
    FX_Impact_SupplyDrop_Wood: number
    FX_LoadoutCrate_AirSpawn: number
    FX_LoadoutCrate_Drop_Trails: number
    FX_MF_CarlGustaf_MK4_Launch: number
    FX_MF_M320_1P: number
    FX_MF_M320_3P: number
    FX_MF_TRR8_1P: number
    FX_MF_TRR8_3P: number
    FX_Mine_M18_Claymore_Detonation: number
    FX_Mine_M18_Claymore_Laser_Tripwire: number
    FX_Missile_IGLA_Trail: number
    FX_Missile_Javelin: number
    FX_Missile_Javelin_Detonation: number
    FX_Missile_Javelin_Detonation_Underwater: number
    FX_Missile_Javelin_Launch_SmokeTrail: number
    FX_Missile_MBTLAW_Hit: number
    FX_Missile_MBTLAW_Hit_Critical: number
    FX_Missile_MBTLAW_Hit_Glancing: number
    FX_Missile_MBTLAW_Trail: number
    FX_Missile_Stinger_Trail: number
    FX_MortarStrike_Trail: number
    FX_Panzerfaust_Projectile_Stabilizers: number
    FX_ProjectileTrail_BreachingDart: number
    FX_ProjectileTrail_M320_Incendiary: number
    FX_ProjectileTrail_M320_Lethal: number
    FX_ProjectileTrail_M320_NonLethal: number
    FX_ProximityGrenade_Ping_Flash: number
    FX_ProximityGrenade_Trail: number
    FX_RepairTool_FullyHealed: number
    FX_RepairTool_Overheat_1P: number
    FX_RepairTool_Overheat_3P: number
    FX_RepairTool_Sparks_1P: number
    FX_RepairTool_Sparks_3P: number
    FX_RepairTool_Sparks_Damage: number
    FX_RepairTool_Torch_1P: number
    FX_RepairTool_Torch_3P: number
    FX_Rocket_ArmorPiercing_Hit_Metal: number
    FX_Rocket_RPG7V2_Dud: number
    FX_Rocket_RPG7V2_Hit: number
    FX_Rocket_RPG7V2_Hit_Critical: number
    FX_Rocket_RPG7V2_Hit_Glancing: number
    FX_Rocket_RPG7V2_Trail: number
    FX_Rocket_RPG7V2_Trail_SP: number
    FX_ShellEjection_DP12_12g_Buckshot: number
    FX_Smoke_Marker_Custom: number
    FX_SoldierScreen_HealingStarted: number
    FX_SP_Glint_Collectable: number
    FX_Sparks: number
    FX_SupplyVehicleStation_Range_Indicator: number
    FX_ThrowingKnife_Trail: number
    FX_ThrowingKnife_Trail_Friendly: number
    FX_TracerDart_Projectile_Glow: number
    FX_Vehicle_Car_Destruction_Death_Explosion_PTV: number
    FX_Vehicle_CriticalState_PTV: number
    FX_Vehicle_Damage_PTV_Critical: number
    FX_Vehicle_Damage_PTV_Heavy: number
    FX_Vehicle_Damage_PTV_Light: number
    FX_Vehicle_InstSpec_Drone_Explosion: number
    FX_Vehicle_PTV_WheelTracks_GroundDecal: number
    FX_Vehicle_Sabotage_Sequence: number
    FX_Vehicle_Wreck_PTV: number
    FX_Vehicle_Wreck_PTV_Calm: number
    FX_WireGuidedMissile_SpooledWire: number
    HighwayOverpass_Bridge_01: number
    HighwayOverpass_Bridge_02: number
    HighwayOverpass_Bridge_04: number
    HighwayOverpass_Bridge_BrokenBlockout_2: number
    HighwayOverpass_CurveLong_01: number
    HighwayOverpass_Foundation_01: number
    HighwayOverpass_Straight_01_4096: number
    HighwaySignage_02: number
    HighwaySignage_04: number
    HighwaySignage_05: number
    HighwaySignFrame_01: number
    HighwaySignPole_01: number
    HighwaySplit_01: number
    HighwayStraight_01: number
    HighwayTurn_01: number
    HQ_PlayerSpawner: number
    InteractPoint: number
    MannequinRotation_01: number
    MCOM: number
    MRAP_WeaponCage_01: number
    OrdinanceCrate_01: number
    PegboardCradleHook_01: number
    PegboardHanger_01: number
    PegboardShelf_01: number
    PegboardWideShelf_01_Highside: number
    PegboardWideShelf_01_Lowside: number
    PlayerCustomization_Backpacks_02: number
    PlayerCustomization_Backpacks_04: number
    PlayerCustomization_Handbag_02: number
    PlayerCustomization_Headgear_01_A: number
    PlayerCustomization_Headgear_01_B: number
    PlayerCustomization_Headgear_02_A: number
    PlayerCustomization_Headgear_02_B: number
    PlayerSpawner: number
    SandBags_01_256x120: number
    SandBags_01_256x180: number
    SandBags_01_256x60: number
    SandBags_01_C45: number
    SandBags_01_C90_A: number
    SandBags_01_C90_B: number
    SandBagsEnd_01_192x120: number
    sandbagspilecorner_01_128: number
    SandBagsPlatform_01_320x60: number
    Sector: number
    ServerRack_01: number
    ServerRackLarge_01: number
    SFX_Alarm: number
    SFX_Destruction__Old_Ceramic_Generic_OneShot3D: number
    SFX_Destruction_Buildings_CrowsNest_Collapse_All_OneShot3D: number
    SFX_Destruction_Buildings_CrowsNest_Collapse_Close_OneShot3D: number
    SFX_Destruction_Buildings_CrowsNest_Collapse_Distant_OneShot3D: number
    SFX_Destruction_Buildings_CrowsNest_Collapse_LFE_OneShot3D: number
    SFX_Destruction_Buildings_CrowsNest_Preamble_Distant_OneShot3D: number
    SFX_Destruction_Buildings_CrowsNest_Preamble_LFE_OneShot3D: number
    SFX_Destruction_Buildings_CrowsNest_Preamble_OneShot3D: number
    SFX_Destruction_Buildings_GasStation_Collapse_Distant_OneShot3D: number
    SFX_Destruction_Buildings_GasStation_Collapse_LFE_OneShot3D: number
    SFX_Destruction_Buildings_GasStation_Collapse_OneShot3D: number
    SFX_Destruction_Buildings_HouseCollapse_OneShot3D: number
    SFX_Destruction_Buildings_SolarArray_Large_Distant_OneShot3D: number
    SFX_Destruction_Buildings_SolarArray_Large_LFE_OneShot3D: number
    SFX_Destruction_Buildings_SolarArray_Large_OneShot3D: number
    SFX_Destruction_Buildings_SolarArray_Medium_Distant_OneShot3D: number
    SFX_Destruction_Buildings_SolarArray_Medium_LFE_OneShot3D: number
    SFX_Destruction_Buildings_SolarArray_Medium_OneShot3D: number
    SFX_Destruction_Fuse_Loop_EngineCrackle_SimpleLoop3D: number
    SFX_Destruction_Fuse_Loop_GasFire_SimpleLoop3D: number
    SFX_Destruction_Fuse_Loop_LingeringWreckFire_SimpleLoop3D: number
    SFX_Destruction_Fuse_Loop_WreckFire_SimpleLoop3D: number
    SFX_Destruction_Fuse_OneShot_GasFireIgnition_OneShot3D: number
    SFX_Destruction_Fuse_OneShot_OilSpill_OneShot3D: number
    SFX_Destruction_Fuse_OneShot_VehicleIgnition_OneShot3D: number
    SFX_Destruction_Impacts_Brick_Small_OneShot3D: number
    SFX_Destruction_Impacts_BrickWall_OneShot3D: number
    SFX_Destruction_Impacts_Concrete_Prop_OneShot3D: number
    SFX_Destruction_Impacts_Metal_Prop_OneShot3D: number
    SFX_Destruction_Impacts_Metal_Structural_Medium_OneShot3D: number
    SFX_Destruction_Impacts_Plaster_Structural_OneShot3D: number
    SFX_Destruction_Impacts_Plastic_Prop_OneShot3D: number
    SFX_Destruction_Impacts_Tile_Large_OneShot3D: number
    SFX_Destruction_Impacts_Vehicle_Car_OneShot3D: number
    SFX_Destruction_PreAmble_Brick_OneShot3D: number
    SFX_Destruction_Props_FX_Electric_PropExplosionPowerline_Medium_OneShot3D: number
    SFX_Destruction_Props_Liquids_WaterTank_Large_OneShot3D: number
    SFX_Destruction_Props_Paper_OneShot3D: number
    SFX_Destruction_Props_Special_Piano_DestroyedState_OneShot3D: number
    SFX_Destruction_Props_Special_Piano_OneShot3D: number
    SFX_Destruction_Props_Wood_Generic_Small_OneShot3D: number
    SFX_Destruction_Structural_CloseDebris_Generic_OneShot3D: number
    SFX_Destruction_Structural_CloseDebris_Wood_OneShot3D: number
    SFX_Destruction_Structural_Debrispile_OneShot3D: number
    SFX_Destruction_Structural_Metal_GasStation_OneShot3D: number
    SFX_Destruction_Structures_BrickWall_Small_Close_OneShot3D: number
    SFX_Destruction_Tree_Dead_Collision_Large_OneShot3D: number
    SFX_Destruction_Tree_Leafy_Collision_Large_OneShot3D: number
    SFX_Destruction_Tree_Leafy_Collision_Medium_OneShot3D: number
    SFX_Destruction_Tree_Leafy_Falling_Medium_SimpleLoop3D: number
    SFX_Destruction_Tree_Leafy_Start_Large_OneShot3D: number
    SFX_Destruction_Tree_Leafy_Start_Medium_OneShot3D: number
    SFX_Destruction_Tree_Palm_Collision_Large_OneShot3D: number
    SFX_Destruction_Tree_Palm_Falling_Large_SimpleLoop3D: number
    SFX_Destruction_Tree_Palm_Falling_Medium_SimpleLoop3D: number
    SFX_Destruction_Tree_Palm_Start_Large_SimpleLoop3D: number
    SFX_Destruction_Tree_PineLoblolly_Collision_Large_OneShot3D: number
    SFX_Destruction_Tree_PineLoblolly_Collision_Medium_OneShot3D: number
    SFX_Destruction_Tree_PineLoblolly_Collision_Small_OneShot3D: number
    SFX_Destruction_Tree_PineLoblolly_Falling_Large_SimpleLoop3D: number
    SFX_Destruction_Tree_PineLoblolly_Falling_Small_SimpleLoop3D: number
    SFX_Destruction_Tree_PineLoblolly_Start_Large_OneShot3D: number
    SFX_Destruction_Tree_PineLoblolly_Start_Small_OneShot3D: number
    SFX_Destruction_Tree_Poplar_Falling_Small_SimpleLoop3D: number
    SFX_Destruction_Tree_Poplar_Start_Medium_OneShot3D: number
    SFX_Destruction_Tree_Walnut_Start_Small_OneShot3D: number
    SFX_Destruction_Tree_Whoosh_Large_SimpleLoop3D: number
    SFX_Destruction_Tree_WhooshTest_SimpleLoop3D: number
    SFX_Gadgets_AdrenalineShot_1pExperience_OneShot2D: number
    SFX_Gadgets_AdrenalineShot_1pExperience_SimpleLoop2D: number
    SFX_Gadgets_AdrenalineShot_1pRiser_OneShot2D: number
    SFX_Gadgets_AdrenalineShot_1pStop_OneShot2D: number
    SFX_Gadgets_AdrenalineShot_Commando_1pExperience_OneShot2D: number
    SFX_Gadgets_AdrenalineShot_Effort_Female_OneShot2D: number
    SFX_Gadgets_AdrenalineShot_Effort_Male_OneShot2D: number
    SFX_Gadgets_AdrenalineShot_Start_OneShot2D: number
    SFX_Gadgets_AdrenalineShot_Start_OneShot3D: number
    SFX_Gadgets_AdrenalineShot_Stop_Early_OneShot2D: number
    SFX_Gadgets_AdrenalineShot_Stop_Early_OneShot3D: number
    SFX_Gadgets_AdrenalineShot_Stop_OneShot2D: number
    SFX_Gadgets_AdrenalineShot_Stop_OneShot3D: number
    SFX_Gadgets_ATMine_Bounce_Soft_OneShot3D: number
    SFX_Gadgets_ATMine_Equip_OneShot2D: number
    SFX_Gadgets_ATMine_Equip_OneShot3D: number
    SFX_Gadgets_ATMine_Pickup_OneShot2D: number
    SFX_Gadgets_ATMine_Pickup_OneShot3D: number
    SFX_Gadgets_ATMine_UnEquip_OneShot2D: number
    SFX_Gadgets_ATMine_UnEquip_OneShot3D: number
    SFX_Gadgets_C4_Activate_OneShot2D: number
    SFX_Gadgets_C4_Activate_OneShot3D: number
    SFX_Gadgets_C4_Deploy_OneShot2D: number
    SFX_Gadgets_C4_Deploy_OneShot3D: number
    SFX_Gadgets_C4_Spawnable_Pickup_OneShot3D: number
    SFX_Gadgets_C4_Spawnable_Spawn_OneShot3D: number
    SFX_Gadgets_C4_Throw_OneShot2D: number
    SFX_Gadgets_C4_Throw_OneShot3D: number
    SFX_Gadgets_C4_Undeploy_OneShot2D: number
    SFX_Gadgets_C4_Undeploy_OneShot3D: number
    SFX_Gadgets_ConcussionGrenade_ConcussionLoop_SimpleLoop2D: number
    SFX_Gadgets_ConcussionGrenade_ConcussionStart_OneShot2D: number
    SFX_Gadgets_Decoy_WeaponFireVar01_OneShot3D: number
    SFX_Gadgets_Decoy_WeaponFireVar02_OneShot3D: number
    SFX_Gadgets_Decoy_WeaponFireVar03_OneShot3D: number
    SFX_Gadgets_Decoy_WeaponFireVar04_OneShot3D: number
    SFX_Gadgets_Decoy_WeaponFireVar05_OneShot3D: number
    SFX_Gadgets_Defibrillator_Equipped_Charge_OneShot2D: number
    SFX_Gadgets_Defibrillator_Equipped_Charge_OneShot3D: number
    SFX_Gadgets_Defibrillator_Equipped_Charged_OneShot2D: number
    SFX_Gadgets_Defibrillator_Equipped_Charged_OneShot3D: number
    SFX_Gadgets_Defibrillator_Equipped_ChargeHum_OneShot2D: number
    SFX_Gadgets_Defibrillator_Equipped_ChargeHum_OneShot3D: number
    SFX_Gadgets_Defibrillator_Equipped_ChargeRub_OneShot2D: number
    SFX_Gadgets_Defibrillator_Equipped_ChargeRub_OneShot3D: number
    SFX_Gadgets_Defibrillator_Equipped_Deploy_OneShot2D: number
    SFX_Gadgets_Defibrillator_Equipped_Deploy_OneShot3D: number
    SFX_Gadgets_Defibrillator_Equipped_Fire_Miss_OneShot2D: number
    SFX_Gadgets_Defibrillator_Equipped_Fire_Miss_OneShot3D: number
    SFX_Gadgets_Defibrillator_Equipped_Fire_OneShot2D: number
    SFX_Gadgets_Defibrillator_Equipped_Fire_OneShot3D: number
    SFX_Gadgets_Defibrillator_Equipped_Revive_Hit_OneShot3D: number
    SFX_Gadgets_Defibrillator_Equipped_Undeploy_OneShot2D: number
    SFX_Gadgets_Defibrillator_Equipped_Undeploy_OneShot3D: number
    SFX_Gadgets_DeployableCover_Damage_OneShot3D: number
    SFX_Gadgets_DeployableCover_Deploy_OneShot2D: number
    SFX_Gadgets_DeployableCover_Deploy_OneShot3D: number
    SFX_Gadgets_DeployableCover_Destruction_OneShot3D: number
    SFX_Gadgets_DeployableCover_Pickup_OneShot3D: number
    SFX_Gadgets_DeployableCover_Place_OneShot3D: number
    SFX_Gadgets_DeployableCover_Throw_OneShot2D: number
    SFX_Gadgets_DeployableCover_Throw_OneShot3D: number
    SFX_Gadgets_DeployableCover_Undeploy_OneShot2D: number
    SFX_Gadgets_DeployableCover_Undeploy_OneShot3D: number
    SFX_Gadgets_Drone_Spawnable_Fire_OneShot3D: number
    SFX_Gadgets_Drone_Spawnable_TargetLockInProgress_OneShot2D: number
    SFX_Gadgets_Drone_Spawnable_TargetLockReady_OneShot2D: number
    SFX_Gadgets_Drone_Switchblade_Engine_Propellar_OneShot3D: number
    SFX_Gadgets_Drone_Switchblade_HiFi_Fire_Wings_OneShot2D: number
    SFX_Gadgets_Drone_Switchblade_HiFi_Fire_Wings_OneShot3D: number
    SFX_Gadgets_EIDOS_Disabled_OneShot3D: number
    SFX_Gadgets_EIDOS_Enable_OneShot3D: number
    SFX_Gadgets_EIDOS_Equip_OneShot2D: number
    SFX_Gadgets_EIDOS_Equip_OneShot3D: number
    SFX_Gadgets_EIDOS_Fire_OneShot3D: number
    SFX_Gadgets_EIDOS_Idle_SimpleLoop3D: number
    SFX_Gadgets_EIDOS_Pickup_OneShot3D: number
    SFX_Gadgets_EIDOS_Place_OneShot2D: number
    SFX_Gadgets_EIDOS_Place_OneShot3D: number
    SFX_Gadgets_EoDBot_Spawnable_Arm_Horizontal_OneShot3D: number
    SFX_Gadgets_EoDBot_Spawnable_Arm_Vertical_OneShot3D: number
    SFX_Gadgets_EoDBot_Spawnable_Chassis_Rattle_OneShot3D: number
    SFX_Gadgets_EoDBot_Spawnable_Deploy_OneShot2D: number
    SFX_Gadgets_EoDBot_Spawnable_Deploy_OneShot3D: number
    SFX_Gadgets_EoDBot_Spawnable_Engine_OneShot3D: number
    SFX_Gadgets_EoDBot_Spawnable_Idle_OneShot3D: number
    SFX_Gadgets_EoDBot_Spawnable_MineFire_OneShot3D: number
    SFX_Gadgets_EoDBot_Spawnable_Start_Idle_OneShot3D: number
    SFX_Gadgets_EoDBot_Spawnable_Stop_Idle_OneShot3D: number
    SFX_Gadgets_EpiPen_Charge_OneShot2D: number
    SFX_Gadgets_EpiPen_Charge_OneShot3D: number
    SFX_Gadgets_EpiPen_Flip_OneShot2D: number
    SFX_Gadgets_EpiPen_Flip_OneShot3D: number
    SFX_Gadgets_EpiPen_HalfWay_OneShot2D: number
    SFX_Gadgets_EpiPen_HalfWay_OneShot3D: number
    SFX_Gadgets_EpiPen_Injection_OneShot2D: number
    SFX_Gadgets_EpiPen_Injection_OneShot3D: number
    SFX_Gadgets_EpiPen_ReviveDone_1p_OneShot2D: number
    SFX_Gadgets_EpiPen_Undeploy_OneShot2D: number
    SFX_Gadgets_EpiPen_Undeploy_OneShot3D: number
    SFX_Gadgets_Flashbang_FlashbangLoop_OneShot2D: number
    SFX_Gadgets_Flashbang_FlashbangStart_OneShot2D: number
    SFX_Gadgets_SupplyDrop_CrateExplode_3D: number
    SFX_GameModes_Rush_Alarm_Leadout_SimpleLoop3D: number
    SFX_GameModes_Rush_Alarm_SimpleLoop3D: number
    SFX_GameModes_Rush_Arm_SimpleLoop3D: number
    SFX_GameModes_Rush_Armed_OneShot3D: number
    SFX_GameModes_Rush_Defused_OneShot3D: number
    SFX_GameModes_Rush_Defusing_SimpleLoop3D: number
    SFX_GameModes_Rush_Telemetry_SimpleLoop3D: number
    SFX_Levels_Brooklyn_Shared_BigWorld_Birds_Falcons_OneShot3D: number
    SFX_Levels_Brooklyn_Shared_BigWorld_Birds_Finches_OneShot3D: number
    SFX_Levels_Brooklyn_Shared_BigWorld_Birds_Grebs_OneShot3D: number
    SFX_Levels_Brooklyn_Shared_BigWorld_Birds_Pigeons_OneShot3D: number
    SFX_Levels_Brooklyn_Shared_BigWorld_Birds_Swallows_OneShot3D: number
    SFX_Levels_Brooklyn_Shared_BigWorld_BuildingGroan_OneShot3D: number
    SFX_Levels_Brooklyn_Shared_BigWorld_CarHorn_Angry_OneShot3D: number
    SFX_Levels_Brooklyn_Shared_BigWorld_EmergSirensMisc_Far_OneShot3D: number
    SFX_Levels_Brooklyn_Shared_BigWorld_EmergSirensMisc_Near_OneShot3D: number
    SFX_Levels_Brooklyn_Shared_BigWorld_InteriorWoodCreak_OneShot3D: number
    SFX_Levels_Brooklyn_Shared_BigWorld_MouseSqueak_Urban_OneShot3D: number
    SFX_Levels_Brooklyn_Shared_BigWorld_WoodDoorOpen_Distant_OneShot3D: number
    SFX_Levels_Brooklyn_Shared_BigWorld_WoodDoorShut_Distant_OneShot3D: number
    SFX_Levels_Brooklyn_Shared_Spots_AirDuct_SimpleLoop3D: number
    SFX_Levels_Brooklyn_Shared_Spots_CarAlarm_SimpleLoop3D: number
    SFX_Levels_Brooklyn_Shared_Spots_Fountain_Water_Head_SimpleLoop3D: number
    SFX_Levels_Brooklyn_Shared_Spots_Fountain_Water_SimpleLoop3D: number
    SFX_Levels_Brooklyn_Shared_Spots_GarbageFlies_SimpleLoop3D: number
    SFX_Levels_Brooklyn_Shared_Spots_HeavyMetalStress_SimpleLoop3D: number
    SFX_Levels_Brooklyn_Shared_Spots_Hydrant_Burst_OneShot3D: number
    SFX_Levels_Brooklyn_Shared_Spots_Hydrant_Ground_SimpleLoop3D: number
    SFX_Levels_Brooklyn_Shared_Spots_Hydrant_Splatter_SimpleLoop3D: number
    SFX_Levels_Brooklyn_Shared_Spots_Hydrant_Spray_SimpleLoop3D: number
    SFX_Levels_Brooklyn_Shared_Spots_MetalStress_OneShot3D: number
    SFX_Levels_Brooklyn_Shared_Spots_MiceFighting_SimpleLoop3D: number
    SFX_Levels_Brooklyn_Shared_Spots_PaperSwirls_SimpleLoop3D: number
    SFX_Levels_Brooklyn_Shared_Spots_PipeStress_SimpleLoop3D: number
    SFX_Levels_Brooklyn_Shared_Spots_VariousBirds_SimpleLoop3D: number
    SFX_Levels_Brooklyn_Shared_Spots_Water_Splash_Head_SimpleLoop3D: number
    SFX_Levels_Brooklyn_Shared_Spots_Water_Splash_SimpleLoop3D: number
    SFX_Levels_Brooklyn_Shared_Spots_WaterTrickle_Stone_SimpleLoop3D: number
    SFX_Levels_Brooklyn_Shared_Spots_WaterTrickle_Wood_SimpleLoop3D: number
    SFX_Levels_Brooklyn_Shared_Spots_WindChime_SimpleLoop3D: number
    SFX_Levels_Brooklyn_SP_Attack_FX_SteamManhole_SimpleLoop3D: number
    SFX_Levels_Brooklyn_Spots_ACUnit_SimpleLoop3D: number
    SFX_Levels_Brooklyn_Spots_BridgeFire_L_SimpleLoop3D: number
    SFX_Levels_Brooklyn_Spots_BridgeMovement_SimpleLoop3D: number
    SFX_Levels_Brooklyn_Spots_BridgeOverpass_SimpleLoop3D: number
    SFX_Levels_Brooklyn_Spots_EmergencyExit_SimpleLoop3D: number
    SFX_Levels_Brooklyn_Spots_FireAlarm_SimpleLoop3D: number
    SFX_Levels_Brooklyn_Spots_FoodTrailer_SimpleLoop3D: number
    SFX_Levels_Brooklyn_Spots_Fridge_SimpleLoop3D: number
    SFX_Levels_Brooklyn_Spots_GarbageCluster_SimpleLoop3D: number
    SFX_Levels_Brooklyn_Spots_MonitorStatic_SimpleLoop3D: number
    SFX_Levels_Brooklyn_Spots_PoliceChatter_OneShot_OneShot3D: number
    SFX_Levels_Brooklyn_Spots_PoliceChatter_SimpleLoop3D: number
    SFX_Levels_Brooklyn_Spots_RadioChatter_OneShot3D: number
    SFX_Levels_Brooklyn_Spots_Riverside_Calm_SimpleLoop3D: number
    SFX_Levels_Brooklyn_Spots_Riverside_SimpleLoop3D: number
    SFX_Levels_Brooklyn_Spots_SaxophoneInWall_OneShot3D: number
    SFX_Levels_Brooklyn_Spots_SmallRadio_SimpleLoop3D: number
    SFX_Levels_Brooklyn_Spots_Vista_Riverside_SimpleLoop3D: number
    SFX_Levels_Brooklyn_Spots_WelcomeSign_SimpleLoop3D: number
    SFX_Levels_Cairo_MP_Abbasid_BigWorld_TheklaLarkSong_OneShot2D: number
    SFX_Levels_Cairo_MP_Abbasid_Spots_Birds_Palace_SimpleLoop3D: number
    SFX_Levels_Cairo_MP_Abbasid_Spots_BusWreck_OneShot3D: number
    SFX_Levels_Cairo_MP_Abbasid_Spots_Firealarm_SimpleLoop3D: number
    SFX_Levels_Cairo_MP_Abbasid_Spots_Fountain_SimpleLoop3D: number
    SFX_Levels_Cairo_MP_Abbasid_Spots_HangingLamp_OneShot3D: number
    SFX_Levels_Cairo_MP_Abbasid_Spots_HighwayTraffic_SimpleLoop3D: number
    SFX_Levels_Cairo_MP_Abbasid_Spots_HighwayWreckFire_SimpleLoop3D: number
    SFX_Levels_Cairo_MP_Abbasid_Spots_Intercom_SimpleLoop3D: number
    SFX_Levels_Cairo_MP_Abbasid_Spots_RatsInVent_SimpleLoop3D: number
    SFX_Levels_Cairo_MP_Abbasid_Spots_Waterpipe_SimpleLoop3D: number
    SFX_Levels_Cairo_MP_Outskirts_Spots_ExcavatorEngine_SimpleLoop3D: number
    SFX_Levels_Cairo_MP_Outskirts_Spots_PigeonTowerCreak_SimpleLoop3D: number
    SFX_Levels_Cairo_MP_Outskirts_Spots_RatsEating_SimpleLoop3D: number
    SFX_Levels_Cairo_MP_Outskirts_Spots_TrashPile_SimpleLoop3D: number
    SFX_Levels_Cairo_MP_Outskirts_Spots_Wind_ClothFlaps_SimpleLoop3D: number
    SFX_Levels_Cairo_MP_Outskirts_Spots_Wind_DesertWindGusts_SimpleLoop3D: number
    SFX_Levels_Cairo_MP_Outskirts_Spots_Wind_HeavyGusts_SimpleLoop3D: number
    SFX_Levels_Cairo_MP_Outskirts_Spots_Wind_HowlingHollow_High_SimpleLoop3D: number
    SFX_Levels_Cairo_MP_Outskirts_Spots_Wind_HowlingWarm_SimpleLoop3D: number
    SFX_Levels_Cairo_MP_Outskirts_Spots_Wind_MetalWindGusts_SimpleLoop3D: number
    SFX_Levels_Cairo_MP_Outskirts_Spots_Wind_RoadWind_SimpleLoop3D: number
    SFX_Levels_Cairo_MP_Outskirts_Spots_Wind_Whistling_SimpleLoop3D: number
    SFX_Levels_Cairo_MP_Shared_Bigworld_AmbWar_Weapons_OneShot3D: number
    SFX_Levels_Cairo_MP_Shared_Bigworld_Animals_EgyptianGoose_OneShot3D: number
    SFX_Levels_Cairo_MP_Shared_Bigworld_Traffic_Carhorn_OneShot3D: number
    SFX_Levels_Cairo_MP_Shared_Bigworld_Winds_CItySandMist_SimpleLoop3D: number
    SFX_Levels_Cairo_MP_Shared_Bigworld_Winds_SandMist_SimpleLoop3D: number
    SFX_Levels_Cairo_Shared_BigWorld_SirenBy_OneShot3D: number
    SFX_Levels_Cairo_Shared_Spots_Banner_SimpleLoop3D: number
    SFX_Levels_Cairo_Shared_Spots_BirdsAlley_OneShot3D: number
    SFX_Levels_Cairo_Shared_Spots_CommonMynah_OneShot3D: number
    SFX_Levels_Cairo_Shared_Spots_DistantChants_OneShot3D: number
    SFX_Levels_Cairo_Shared_Spots_Highway_SimpleLoop3D: number
    SFX_Levels_Cairo_Shared_Spots_Insects_OneShot3D: number
    SFX_Levels_Cairo_Shared_Spots_Locusts_OneShot3D: number
    SFX_Levels_Cairo_Shared_Spots_OliveTree_Crickets_SimpleLoop3D: number
    SFX_Levels_Cairo_Shared_Spots_VehicleStress_SimpleLoop3D: number
    SFX_Levels_Cairo_SP_NightRaid_BigWorld_AluminiumCanDrop_OneShot3D: number
    SFX_Levels_Cairo_SP_NightRaid_BigWorld_BullhornSiren_OneShot3D: number
    SFX_Levels_Cairo_SP_NightRaid_BigWorld_Glass_BottleDrop_OneShot3D: number
    SFX_Levels_Cairo_SP_NightRaid_BigWorld_Glass_WindowSmash_OneShot3D: number
    SFX_Levels_Cairo_SP_NightRaid_BigWorld_Object_ClotheslineRustle_OneShot3D: number
    SFX_Levels_Cairo_SP_NightRaid_BigWorld_Object_RugFlap_OneShot3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_Fire_FireDrippingLow_OneShot3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_Fire_Flare_SimpleLoop3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_Fire_FlareShot_OneShot3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_Fire_FlareShotExplode_OneShot3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_Fire_IvyXS_SimpleLoop3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_Fire_PalaceFabric_SimpleLoop3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_Fire_PalaceFurniture_SimpleLoop3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_Fire_PalaceSmall_SimpleLoop3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_Fire_PalaceSmoke_SimpleLoop3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_Fire_PalaceTiny_SimpleLoop3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_Fire_PalaceVegetation_SimpleLoop3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_Fire_ProjectileMolotovLand_OneShot3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_Fire_ProjectileMolotovThrow_OneShot3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_Fire_RiotMolotovLand_OneShot3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_Fire_SparksGround_SimpleLoop3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_HelicopterWind_SimpleLoop3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_HighwayUnderneath_SimpleLoop3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_LightbulbMoths_SimpleLoop3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_Molotov_OneShot3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_MotorScooterIdle_SimpleLoop3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_PalaceFireAlarm_SimpleLoop3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_Riot_Activity_SimpleLoop3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_Riot_CrowdRumble_SimpleLoop3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_Riot_FenceShake_SimpleLoop3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_Riot_MetalDestruction_SimpleLoop3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_Riot_TearGas_SimpleLoop3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_RockHit_OneShot3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_RopeStress_OneShot3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_ScaffoldingTarp_SimpleLoop3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_Sewers_WaterDrippingLarge_SimpleLoop3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_Sewers_WaterDrippingMedium_SimpleLoop3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_Sewers_WaterDrippingSmall_SimpleLoop3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_Sewers_WaterDrips_SimpleLoop3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_Sewers_WaterSquirt_SimpleLoop3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_SwingSet_SimpleLoop3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_Walla_Riot_SimpleLoop3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_Walla_RiotBullhorn_OneShot3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_Walla_RiotCrowd_SimpleLoop3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_Walla_RiotCrowdCheer_SimpleLoop3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_WashingMachine_SimpleLoop3D: number
    SFX_Levels_Cairo_SP_NightRaid_Spots_Whistle_OneShot3D: number
    SFX_Projectiles_Flybys_Bullet_Crack_DMR_Distant_OneShot3D: number
    SFX_Projectiles_Flybys_Bullet_Crack_Intermediate_Close_Indoor_OneShot3D: number
    SFX_Projectiles_Flybys_Bullet_Crack_Intermediate_Close_OneShot3D: number
    SFX_Projectiles_Flybys_Bullet_Crack_Intermediate_Distant_OneShot3D: number
    SFX_Projectiles_Flybys_Bullet_Crack_Rifle_Close_OneShot3D: number
    SFX_Projectiles_Flybys_Bullet_Crack_Rifle_Distant_OneShot3D: number
    SFX_Projectiles_Flybys_Bullet_Crack_Sniper_Close_OneShot3D: number
    SFX_Projectiles_Flybys_Bullet_Crack_Sniper_Distant_OneShot3D: number
    SFX_Projectiles_Flybys_Bullet_Whizby_Intermediate_Main_Distant_OneShot3D: number
    SFX_Projectiles_Flybys_Bullet_Whizby_Intermediate_Main_OneShot3D: number
    SFX_Projectiles_Flybys_Bullet_Whizby_Intermediate_Main_Underwater_OneShot3D: number
    SFX_Projectiles_Flybys_Bullet_Whizby_Intermediate_Sweetener_Buckshot_OneShot3D: number
    SFX_Projectiles_Flybys_Bullet_Whizby_Intermediate_Sweetener_OneShot3D: number
    SFX_Projectiles_Flybys_Bullet_Whizby_Sniper_Main_OneShot3D: number
    SFX_Projectiles_Flybys_Large_AutoCannon_40mm_FlyBy_OneShot3D: number
    SFX_Projectiles_Flybys_Large_Cannon_Shell_120mm_Distant_SimpleLoop3D: number
    SFX_Projectiles_Flybys_Large_Cannon_Shell_120mm_FlyBy_Close_OneShot3D: number
    SFX_Projectiles_Flybys_Large_Cannon_Shell_120mm_FlyBy_Distant_OneShot3D: number
    SFX_Projectiles_FlyBys_Large_GrenadeLauncher_40mm_Close_SimpleLoop3D: number
    SFX_Projectiles_FlyBys_Large_GrenadeLauncher_40mm_OneShot3D: number
    SFX_Projectiles_Flybys_Large_Rocket_Missile_FlyBy_OneShot3D: number
    SFX_Projectiles_Flybys_Large_Rocket_Missile_Ignite_OneShot3D: number
    SFX_Projectiles_Flybys_Large_Rocket_Missile_Trail_SimpleLoop3D: number
    SFX_Projectiles_Flybys_Large_Rocket_RocketPod_Trail_Distant_SimpleLoop3D: number
    SFX_Projectiles_Flybys_Large_Rocket_RPG_FlyBy_Distant_OneShot3D: number
    SFX_Projectiles_Flybys_Shared_Projectile_Flyby_OneShot3D: number
    SFX_Projectiles_Flybys_Shared_Projectile_MissileTrail_SimpleLoop3D: number
    SFX_Projectiles_Flybys_Shared_RocketStart_OneShot3D: number
    SFX_Projectiles_Flybys_Shared_SmallAntiTank_SimpleLoop3D: number
    SFX_Projectiles_Flybys_Shared_SmallAntiTank_Starter_OneShot3D: number
    SFX_Projectiles_FlyBys_Shells_Artillery_Incoming_OneShot3D: number
    SFX_Soldier_Damage_ArmorBreakSelf_OneShot2D: number
    SFX_Soldier_Damage_ArmorDamage_Enemy_OneShot2D: number
    SFX_Soldier_Damage_ArmorDamage_Hard_Self_OneShot2D: number
    SFX_Soldier_Damage_ArmorDamage_Soft_Self_OneShot2D: number
    SFX_Soldier_Damage_BarbedWire_Death_OneShot2D: number
    SFX_Soldier_Damage_BarbedWire_OneShot2D: number
    SFX_Soldier_Damage_Bullet_Death_NoRevive_OneShot2D: number
    SFX_Soldier_Damage_Bullet_Headshot_OneShot2D: number
    SFX_Soldier_Damage_Bullet_HeadshotAdd_OneShot2D: number
    SFX_Soldier_Damage_Bullet_OneShot2D: number
    SFX_Soldier_Damage_BulletThump_OneShot2D: number
    SFX_Soldier_Damage_Defibs_Death_OneShot2D: number
    SFX_Soldier_Damage_Defibs_OneShot2D: number
    SFX_Soldier_Damage_Destruction_Death_OneShot2D: number
    SFX_Soldier_Damage_Destruction_OneShot2D: number
    SFX_Soldier_Damage_Drowning_OneShot2D: number
    SFX_Soldier_Damage_Explosion_Crack_OneShot2D: number
    SFX_Soldier_Damage_Explosion_Death_OneShot2D: number
    SFX_Soldier_Damage_ExplosionDebris_OneShot2D: number
    SFX_Soldier_Damage_Fall_Death_OneShot2D: number
    SFX_Soldier_Damage_Fall_Low_OneShot2D: number
    SFX_Soldier_Damage_Fall_Medium_OneShot2D: number
    SFX_Soldier_Damage_Fire_Death_OneShot2D: number
    SFX_Soldier_Damage_Fire_Normal_SimpleLoop2D: number
    SFX_Soldier_Damage_Fire_Small_SimpleLoop2D: number
    SFX_Soldier_Damage_Fire_Start_OneShot2D: number
    SFX_Soldier_Damage_Melee_Death_OneShot2D: number
    SFX_Soldier_Damage_MeleeBlunt_OneShot2D: number
    SFX_Soldier_Damage_MeleeKnife_Death_OneShot2D: number
    SFX_Soldier_Damage_MeleeKnife_OneShot2D: number
    SFX_Soldier_Damage_Sabotage_Death_OneShot2D: number
    SFX_Soldier_Damage_Sabotage_OneShot2D: number
    SFX_Soldier_Damage_Throwable_OneShot2D: number
    SFX_Soldier_Damage_ThrowingKnife_OneShot2D: number
    SFX_Soldier_Events_Damage_BreathFemale_SimpleLoop2D: number
    SFX_Soldier_Events_Damage_BreathMale_SimpleLoop2D: number
    SFX_Soldier_Events_SoldierDown_BreathFemale_OneShot2D: number
    SFX_Soldier_Events_SoldierDown_BreathFemale_SimpleLoop2D: number
    SFX_Soldier_Events_SoldierDown_BreathMale_OneShot2D: number
    SFX_Soldier_Events_SoldierDown_BreathMale_SimpleLoop2D: number
    SFX_Soldier_Events_SoldierDown_DeathSigh_OneShot2D: number
    SFX_Soldier_Events_SoldierDown_DeathStinger_OneShot2D: number
    SFX_Soldier_Events_SoldierDown_DeathStingerSkipRevive_OneShot2D: number
    SFX_Soldier_Events_SoldierDown_Drone_BleedOut_SimpleLoop2D: number
    SFX_Soldier_Events_SoldierDown_Drone_HighIntensity_SimpleLoop2D: number
    SFX_Soldier_Events_SoldierDown_Enter_OneShot2D: number
    SFX_Soldier_Events_SoldierDown_EnterNoDeployScreen_OneShot2D: number
    SFX_Soldier_Events_SoldierDown_Foley_FoleyOnGroundStart_OneShot2D: number
    SFX_Soldier_Events_SoldierDown_Foley_MovementLoop_SimpleLoop2D: number
    SFX_Soldier_Events_SoldierDown_Foley_OnGround_OneShot2D: number
    SFX_Soldier_Events_SoldierDown_Foley_SkipReviveStart_OneShot2D: number
    SFX_Soldier_Events_SoldierDown_Foley_SkipReviveStop_OneShot2D: number
    SFX_Soldier_Events_SoldierDown_GeneralDrone_SimpleLoop2D: number
    SFX_Soldier_Events_SoldierDown_HeartBeat_EKG_OneShot2D: number
    SFX_Soldier_Events_SoldierDown_HeartBeat_OneShot2D: number
    SFX_Soldier_Events_SoldierDown_LandOnGround_EffortFemale_OneShot2D: number
    SFX_Soldier_Events_SoldierDown_LandOnGround_EffortMale_OneShot2D: number
    SFX_Soldier_Events_SoldierDown_LowHealth_Drone_SimpleLoop2D: number
    SFX_Soldier_Events_SoldierDown_LowHealth_Enter_OneShot2D: number
    SFX_Soldier_Events_SoldierDown_ReviveSickness_Drone_SimpleLoop2D: number
    SFX_Soldier_Events_SoldierDown_Skip_SimpleLoop2D: number
    SFX_Soldier_Events_SoldierDown_Skip_Start_OneShot2D: number
    SFX_Soldier_FieldUpgrade_Engineer_Repairtool_Start_OneShot3D: number
    SFX_Soldier_FieldUpgrade_Engineer_Repairtool_Stop_OneShot3D: number
    SFX_Soldier_FieldUpgrade_Support_ActiveMedic_Start_OneShot3D: number
    SFX_Soldier_FieldUpgrade_Support_ActiveMedic_Stop_OneShot3D: number
    SFX_Soldier_Health_FullHealth_OneShot2D: number
    SFX_Soldier_Health_Start_Regenerate_OneShot2D: number
    SFX_Soldier_Interact_KeycardPickup_OneShot3D: number
    SFX_Soldier_Interact_Pickup_OneShot3D: number
    SFX_Soldier_Interact_UpgradeKitPickup_OneShot3D: number
    SFX_Soldier_Interact_WeaponPickup_OneShot3D: number
    SFX_Soldier_Melee_AttackFoley_OneShot2D: number
    SFX_Soldier_Melee_AttackFoley_OneShot3D: number
    SFX_Soldier_Melee_Hit_OneShot2D: number
    SFX_Soldier_Melee_Hit_OneShot3D: number
    SFX_Soldier_Melee_Takedown_Attacker_ArmFoley_Stab_OneShot2D: number
    SFX_Soldier_Melee_Takedown_Attacker_ArmFoley_Stab_OneShot3D: number
    SFX_Soldier_Melee_Takedown_Attacker_CollectDogtag_OneShot2D: number
    SFX_Soldier_Melee_Takedown_Attacker_CollectDogtag_OneShot3D: number
    SFX_Soldier_Melee_Takedown_Attacker_EndKnife_OneShot2D: number
    SFX_Soldier_Melee_Takedown_Attacker_EndKnife_OneShot3D: number
    SFX_Soldier_Melee_Takedown_Attacker_Equip_Knife_OneShot2D: number
    SFX_Soldier_Melee_Takedown_Attacker_Equip_Knife_OneShot3D: number
    SFX_Soldier_Melee_Takedown_Attacker_Equip_Sledgehammer_OneShot2D: number
    SFX_Soldier_Melee_Takedown_Attacker_Equip_Sledgehammer_OneShot3D: number
    SFX_Soldier_Melee_Takedown_Attacker_Female_OneShot2D: number
    SFX_Soldier_Melee_Takedown_Attacker_Female_OneShot3D: number
    SFX_Soldier_Melee_Takedown_Attacker_GrabShoulder_OneShot2D: number
    SFX_Soldier_Melee_Takedown_Attacker_GrabShoulder_OneShot3D: number
    SFX_Soldier_Melee_Takedown_Attacker_KnifePullOutFrontBody_Fast_OneShot2D: number
    SFX_Soldier_Melee_Takedown_Attacker_KnifePullOutFrontBody_Fast_OneShot3D: number
    SFX_Soldier_Melee_Takedown_Attacker_KnifeStabFrontBody_Fast_OneShot2D: number
    SFX_Soldier_Melee_Takedown_Attacker_KnifeStabFrontBody_Fast_OneShot3D: number
    SFX_Soldier_Melee_Takedown_Attacker_Male_OneShot2D: number
    SFX_Soldier_Melee_Takedown_Attacker_Male_OneShot3D: number
    SFX_Soldier_Melee_Takedown_Attacker_SledgehammerHit_OneShot2D: number
    SFX_Soldier_Melee_Takedown_Attacker_SledgehammerHit_OneShot3D: number
    SFX_Soldier_Melee_Takedown_Attacker_SledgehammerSwing_OneShot2D: number
    SFX_Soldier_Melee_Takedown_Attacker_SledgehammerSwing_OneShot3D: number
    SFX_Soldier_Melee_Takedown_Attacker_StartKnifeGrabShoulder_OneShot2D: number
    SFX_Soldier_Melee_Takedown_Attacker_StartKnifeGrabShoulder_OneShot3D: number
    SFX_Soldier_Melee_Takedown_Attacker_StartSledgehammerGrabShoulder_OneShot2D: number
    SFX_Soldier_Melee_Takedown_Attacker_StartSledgehammerGrabShoulder_OneShot3D: number
    SFX_Soldier_Melee_Takedown_HurtHigh_Female_OneShot2D: number
    SFX_Soldier_Melee_Takedown_HurtHigh_Female_OneShot3D: number
    SFX_Soldier_Melee_Takedown_HurtHigh_Male_OneShot2D: number
    SFX_Soldier_Melee_Takedown_HurtHigh_Male_OneShot3D: number
    SFX_Soldier_Melee_Takedown_PanicScream_Female_OneShot2D: number
    SFX_Soldier_Melee_Takedown_PanicScream_Female_OneShot3D: number
    SFX_Soldier_Melee_Takedown_PanicScream_Male_OneShot2D: number
    SFX_Soldier_Melee_Takedown_PanicScream_Male_OneShot3D: number
    SFX_Soldier_Melee_Takedown_Struggle_Female_OneShot2D: number
    SFX_Soldier_Melee_Takedown_Struggle_Female_OneShot3D: number
    SFX_Soldier_Melee_Takedown_Struggle_Male_OneShot2D: number
    SFX_Soldier_Melee_Takedown_Struggle_Male_OneShot3D: number
    SFX_Soldier_Melee_Takedown_ThroatSlice_Female_OneShot2D: number
    SFX_Soldier_Melee_Takedown_ThroatSlice_Female_OneShot3D: number
    SFX_Soldier_Melee_Takedown_ThroatSlice_Male_OneShot2D: number
    SFX_Soldier_Melee_Takedown_ThroatSlice_Male_OneShot3D: number
    SFX_Soldier_Melee_Takedown_Victim_FallToGround_OneShot2D: number
    SFX_Soldier_Melee_Takedown_Victim_FallToGround_OneShot3D: number
    SFX_Soldier_Melee_Takedown_Victim_TurnAround_SlowShort_OneShot2D: number
    SFX_Soldier_Melee_Takedown_Victim_TurnAround_SlowShort_OneShot3D: number
    SFX_Soldier_Melee_WorldHit_OneShot2D: number
    SFX_Soldier_Melee_WorldHit_OneShot3D: number
    SFX_Soldier_Movement_CameraNoise_OneShot2D: number
    SFX_Soldier_Movement_Drag_Grab_OneShot3D: number
    SFX_Soldier_Movement_Drag_Release_OneShot2D: number
    SFX_Soldier_Movement_Drag_Release_OneShot3D: number
    SFX_Soldier_Movement_Efforts_Breathing_Soldier_SimpleLoop2D: number
    SFX_Soldier_Movement_Efforts_Breathing_Soldier_SimpleLoop3D: number
    SFX_Soldier_Movement_Efforts_Breathing_SoldierFemale_SimpleLoop2D: number
    SFX_Soldier_Movement_Efforts_Breathing_SoldierFemale_SimpleLoop3D: number
    SFX_Soldier_Movement_Efforts_Breathing_SoldierMale_LoopStop_Loop2D: number
    SFX_Soldier_Movement_Efforts_Breathing_SoldierMale_LoopStop_Loop3D: number
    SFX_Soldier_Movement_Efforts_Breathing_SoldierMale_SimpleLoop2D: number
    SFX_Soldier_Movement_Efforts_Breathing_SoldierMale_SimpleLoop3D: number
    SFX_Soldier_Movement_Efforts_CockpitEject_OneShot3D: number
    SFX_Soldier_Movement_Efforts_Crouch_Female_OneShot2D: number
    SFX_Soldier_Movement_Efforts_Crouch_Female_OneShot3D: number
    SFX_Soldier_Movement_Efforts_Crouch_Male_OneShot2D: number
    SFX_Soldier_Movement_Efforts_Crouch_Male_OneShot3D: number
    SFX_Soldier_Movement_Foley_ProneMovement_OneShot3D: number
    SFX_Soldier_Movement_Foley_WeaponAdd_AR_Mount_OneShot3D: number
    SFX_Soldier_Movement_Foley_WeaponAdd_LMGMag_Mount_OneShot3D: number
    SFX_Soldier_Movement_Foley_WeaponAdd_Shotgun_Mount_OneShot3D: number
    SFX_Soldier_Movement_Foley_WeaponAdd_SMG_Mount_OneShot3D: number
    SFX_Soldier_Movement_Foley_WeaponAdd_Sniper_Mount_OneShot3D: number
    SFX_Soldier_Movement_Slide_FoleyEnd_OneShot3D: number
    SFX_Soldier_Movement_Slide_FoleyStart_OneShot3D: number
    SFX_Soldier_Movement_Water_Splash_OneShot3D: number
    SFX_Soldier_Movement_Water_Swim_ArmStroke_OneShot3D: number
    SFX_Soldier_Movement_Water_Swim_FootStroke_Surface_SimpleLoop2D: number
    SFX_Soldier_Movement_Water_Swim_FootStroke_Surface_SimpleLoop3D: number
    SFX_Soldier_Movement_Water_Swim_FootStroke_Underwater_SimpleLoop2D: number
    SFX_Soldier_Movement_Water_Swim_FootStroke_Underwater_SimpleLoop3D: number
    SFX_Soldier_Movement_Water_Wade_Sprint_SimpleLoop3D: number
    SFX_Soldier_Movement_Water_Wade_Walk_SimpleLoop3D: number
    SFX_Soldier_Movement_Wind_SimpleLoop3D: number
    SFX_Soldier_Parachute_Cut_OneShot3D: number
    SFX_Soldier_Parachute_Deploy_Effort_Female_OneShot2D: number
    SFX_Soldier_Parachute_Deploy_Effort_Female_OneShot3D: number
    SFX_Soldier_Parachute_Deploy_Effort_Male_OneShot2D: number
    SFX_Soldier_Parachute_Deploy_Effort_Male_OneShot3D: number
    SFX_Soldier_Parachute_Deploy_OneShot3D: number
    SFX_Soldier_Parachute_Glide_SimpleLoop3D: number
    SFX_Soldier_Parachute_Land_OneShot3D: number
    SFX_Soldier_Parachute_Rain_SimpleLoop3D: number
    SFX_Soldier_Parachute_ToggleGrab_OneShot3D: number
    SFX_Soldier_Parachute_TogglePull_OneShot3D: number
    SFX_Soldier_Parachute_ToggleRelease_OneShot3D: number
    SFX_Soldier_Ragdoll_OnDeath_OneShot3D: number
    SFX_Soldier_Revive_BeingRevived_OneShot2D: number
    SFX_Soldier_Revive_BeingRevived_OneShot3D: number
    SFX_Soldier_Revive_Effort_FemaleHurt_OneShot2D: number
    SFX_Soldier_Revive_Effort_FemaleHurt_OneShot3D: number
    SFX_Soldier_Revive_Effort_MaleEpipenStab_OneShot3D: number
    SFX_Soldier_Revive_Effort_MaleHurt_OneShot3D: number
    SFX_Soldier_Revive_Effort_MaleNoseBreathing_End_OneShot3D: number
    SFX_Soldier_Revive_Epipen_Prepare_Distant_OneShot3D: number
    SFX_Soldier_Revive_Epipen_Prepare_OneShot3D: number
    SFX_Soldier_Revive_FemaleNoseBreathingLoop_SimpleLoop2D: number
    SFX_Soldier_Revive_FemaleNoseBreathingLoop_SimpleLoop3D: number
    SFX_Soldier_Revive_GettingRevived_BreathFemale_SimpleLoop2D: number
    SFX_Soldier_Revive_GettingRevived_BreathFemale_SimpleLoop3D: number
    SFX_Soldier_Revive_GettingRevived_SimpleLoop3D: number
    SFX_Soldier_Revive_MaleNoseBreathingLoop_SimpleLoop2D: number
    SFX_Soldier_Revive_MaleNoseBreathingLoop_SimpleLoop3D: number
    SFX_Soldier_Revive_Revived_Foley_OneShot3D: number
    SFX_Soldier_Revive_Revived_SimpleLoop3D: number
    SFX_Soldier_Revive_RevivedBreath_OneShot3D: number
    SFX_Soldier_Revive_Start_OneShot3D: number
    SFX_Soldier_States_Local_Underwater_SimpleLoop2D: number
    SFX_Soldier_States_Local_UnderwaterTransition_In_OneShot2D: number
    SFX_Soldier_States_Local_UnderwaterTransition_Out_OneShot2D: number
    SFX_UI_Commorose_OnClose_OneShot2D: number
    SFX_UI_Commorose_OnOpen_OneShot2D: number
    SFX_UI_Deploy_Screen_ActionSuccess_OneShot2D: number
    SFX_UI_Deploy_Screen_FadeIn_OneShot2D: number
    SFX_UI_Deploy_Screen_VehicleAvailable_OneShot2D: number
    SFX_UI_EOR_Counting_SimpleLoop2D: number
    SFX_UI_EOR_MasteryRankUp_OneShot2D: number
    SFX_UI_EOR_NavigationTab_OneShot2D: number
    SFX_UI_EOR_RankUp_Extra_OneShot2D: number
    SFX_UI_EOR_RankUp_Normal_OneShot2D: number
    SFX_UI_EOR_RoundOutcome_OneShot2D: number
    SFX_UI_EOR_Vehicles_Abrams_OneShot_OneShot2D: number
    SFX_UI_EOR_Vehicles_JetFlyBy_OneShot2D: number
    SFX_UI_EOR_XP_OneShot2D: number
    SFX_UI_Gamemode_Shared_CaptureObjectives_AreaUnlock_OneShot2D: number
    SFX_UI_Gamemode_Shared_CaptureObjectives_CaptureLeadinEnemy_OneShot2D: number
    SFX_UI_Gamemode_Shared_CaptureObjectives_CaptureLeadinFriendly_OneShot2D: number
    SFX_UI_Gamemode_Shared_CaptureObjectives_CaptureLeadinNeutral_OneShot2D: number
    SFX_UI_Gamemode_Shared_CaptureObjectives_CaptureLeadinThump_OneShot2D: number
    SFX_UI_Gamemode_Shared_CaptureObjectives_CaptureNeutralize_OneShot2D: number
    SFX_UI_Gamemode_Shared_CaptureObjectives_CaptureStartedByEnemy_OneShot2D: number
    SFX_UI_Gamemode_Shared_CaptureObjectives_CaptureStartedByFriendly_OneShot2D: number
    SFX_UI_Gamemode_Shared_CaptureObjectives_CapturingDroneEnemy_SimpleLoop2D: number
    SFX_UI_Gamemode_Shared_CaptureObjectives_CapturingDroneFriendly_SimpleLoop2D: number
    SFX_UI_Gamemode_Shared_CaptureObjectives_CapturingThumpEnemy_OneShot2D: number
    SFX_UI_Gamemode_Shared_CaptureObjectives_CapturingThumpFriendly_OneShot2D: number
    SFX_UI_Gamemode_Shared_CaptureObjectives_CapturingTick_IsEnemy_SimpleLoop2D: number
    SFX_UI_Gamemode_Shared_CaptureObjectives_CapturingTick_IsFriendly_SimpleLoop2D: number
    SFX_UI_Gamemode_Shared_CaptureObjectives_CapturingTickEnemy_OneShot2D: number
    SFX_UI_Gamemode_Shared_CaptureObjectives_CapturingTickFriendly_OneShot2D: number
    SFX_UI_Gamemode_Shared_CaptureObjectives_CapturingTickIcon_IsFriendly_OneShot2D: number
    SFX_UI_Gamemode_Shared_CaptureObjectives_CapturingTickInBetweenEnemy_OneShot2D: number
    SFX_UI_Gamemode_Shared_CaptureObjectives_CapturingTickInBetweenFriendly_OneShot2D: number
    SFX_UI_Gamemode_Shared_CaptureObjectives_ObjectiveOnEnter_OneShot2D: number
    SFX_UI_Gamemode_Shared_CaptureObjectives_ObjectiveOnExit_OneShot2D: number
    SFX_UI_Gamemode_Shared_CaptureObjectives_ObjetiveUnlockCountdownRiser_OneShot2D: number
    SFX_UI_Gamemode_Shared_CaptureObjectives_ObjetiveUnlockCountdownTick_OneShot2D: number
    SFX_UI_Gamemode_Shared_CaptureObjectives_ObjetiveUnlockReveal_OneShot2D: number
    SFX_UI_Gamemode_Shared_CaptureObjectives_OnCapturedByFriendly_OneShot2D: number
    SFX_UI_Gamemode_Shared_CaptureObjectives_OnContested_OneShot2D: number
    SFX_UI_Gamemode_Shared_CaptureObjectives_OnContested_SimpleLoop2D: number
    SFX_UI_Gamemode_Shared_Intro_Countdown_Final_OneShot2D: number
    SFX_UI_Gamemode_Shared_Intro_Countdown_OneShot2D: number
    SFX_UI_Gamemode_Shared_Intro_FinalImpact_OneShot2D: number
    SFX_UI_Gamemode_Shared_Intro_Reveal_OneShot2D: number
    SFX_UI_Gamemode_Shared_Intro_TransitionToCountdown_OneShot2D: number
    SFX_UI_Gamemode_Shared_LeadChange_Negative_OneShot2D: number
    SFX_UI_Gamemode_Shared_LeadChange_Positive_OneShot2D: number
    SFX_UI_Gamemode_Shared_OutOfBounds_Countdown_OneShot2D: number
    SFX_UI_Gamemode_Shared_OutOfBounds_ReturnAreaEcho_OneShot2D: number
    SFX_UI_Gamemode_Shared_OutOfBounds_SFXLoop_SimpleLoop2D: number
    SFX_UI_Highlight_A_2D: number
    SFX_UI_Highlight_B_2D: number
    SFX_UI_MainMenu_PressPlay_OneShot2D: number
    SFX_UI_Map_Close_OneShot2D: number
    SFX_UI_Map_MapMovement_IsZooming_SimpleLoop2D: number
    SFX_UI_Map_MapMovement_PanSpeed_SimpleLoop2D: number
    SFX_UI_Map_MapMovement_PanStart_OneShot2D: number
    SFX_UI_Map_MapMovement_PanStop_OneShot2D: number
    SFX_UI_Map_MapMovement_ResetZoom_OneShot2D: number
    SFX_UI_Map_MapMovement_ZoomBlocked_OneShot2D: number
    SFX_UI_Map_MapMovement_ZoomIn_OneShot2D: number
    SFX_UI_Map_MapMovement_ZoomOut_OneShot2D: number
    SFX_UI_Map_Open_OneShot2D: number
    SFX_UI_Matchmaking_FoundMatch_OneShot2D: number
    SFX_UI_Matchmaking_Start_OneShot2D: number
    SFX_UI_MenuNavigatin_Profile_Playercard_Background_OneShot2D: number
    SFX_UI_MenuNavigatin_Profile_Playercard_Badge_OneShot2D: number
    SFX_UI_MenuNavigatin_Profile_Playercard_DogTag_OneShot2D: number
    SFX_UI_MenuNavigatin_Profile_Playercard_Equip_OneShot2D: number
    SFX_UI_MenuNavigatin_Profile_Playercard_Focus_OneShot2D: number
    SFX_UI_MenuNavigatin_Profile_Playercard_Loading_OneShot2D: number
    SFX_UI_MenuNavigatin_Profile_Playercard_Pin_OneShot2D: number
    SFX_UI_MenuNavigatin_Profile_Playercard_Remove_Button_OneShot2D: number
    SFX_UI_MenuNavigatin_Profile_Playercard_Remove_OneShot2D: number
    SFX_UI_MenuNavigatin_Profile_Playercard_Tag_OneShot2D: number
    SFX_UI_MenuNavigatin_Profile_Playercard_Title_OneShot2D: number
    SFX_UI_MenuNavigation_Challenges_DateMenuSelect_OneShot2D: number
    SFX_UI_MenuNavigation_Challenges_HoverChallenge_OneShot2D: number
    SFX_UI_MenuNavigation_Challenges_HoverChallengeCategory_OneShot2D: number
    SFX_UI_MenuNavigation_Challenges_MultiTierChallengeSelections_OneShot2D: number
    SFX_UI_MenuNavigation_Challenges_RerollConfirm_OneShot2D: number
    SFX_UI_MenuNavigation_Challenges_RerollMenu_OneShot2D: number
    SFX_UI_MenuNavigation_Challenges_RerollMenuCancel_OneShot2D: number
    SFX_UI_MenuNavigation_Challenges_ScreenArrive_OneShot2D: number
    SFX_UI_MenuNavigation_Challenges_SelectChallenge_OneShot2D: number
    SFX_UI_MenuNavigation_Challenges_SelectChallengeCategory_OneShot2D: number
    SFX_UI_MenuNavigation_Challenges_Track_OneShot2D: number
    SFX_UI_MenuNavigation_Challenges_Untrack_OneShot2D: number
    SFX_UI_MenuNavigation_Default_EnumSelection_OneShot2D: number
    SFX_UI_MenuNavigation_Default_Focus_OneShot2D: number
    SFX_UI_MenuNavigation_Default_GoBack_OneShot2D: number
    SFX_UI_MenuNavigation_Default_Highlight_OneShot2D: number
    SFX_UI_MenuNavigation_Default_HoverIn_OneShot2D: number
    SFX_UI_MenuNavigation_Default_PrimaryActivation_OneShot2D: number
    SFX_UI_MenuNavigation_Default_PrimarySelect_OneShot2D: number
    SFX_UI_MenuNavigation_Default_SecondaryActivation_OneShot2D: number
    SFX_UI_MenuNavigation_Default_SecondarySelect_OneShot2D: number
    SFX_UI_MenuNavigation_Default_SlidersClickDown_OneShot2D: number
    SFX_UI_MenuNavigation_Default_ToggleOff_OneShot2D: number
    SFX_UI_MenuNavigation_Default_ToggleOn_OneShot2D: number
    SFX_UI_MenuNavigation_Equip_AddLayer_OneShot2D: number
    SFX_UI_MenuNavigation_Haptics_ResetpackageLoading_OneShot2D: number
    SFX_UI_MenuNavigation_Haptics_Shared_Select_OneShot2D: number
    SFX_UI_MenuNavigation_Home_ActivateXPBooster_OneShot2D: number
    SFX_UI_MenuNavigation_Home_ExitPartyMenu_OneShot2D: number
    SFX_UI_MenuNavigation_Home_OpenPartyMenu_OneShot2D: number
    SFX_UI_MenuNavigation_Home_OpenXPBoosterWindow_OneShot2D: number
    SFX_UI_MenuNavigation_Home_PlayCategoryActivation_OneShot2D: number
    SFX_UI_MenuNavigation_Home_PlayerTabActivation_OneShot2D: number
    SFX_UI_MenuNavigation_Home_PlayItemHover_OneShot2D: number
    SFX_UI_MenuNavigation_Home_PlayItemScroll_OneShot2D: number
    SFX_UI_MenuNavigation_Home_ScreenArrive_OneShot2D: number
    SFX_UI_MenuNavigation_Home_SelectPlayCategory_OneShot2D: number
    SFX_UI_MenuNavigation_Home_SquadfillPrivate_OneShot2D: number
    SFX_UI_MenuNavigation_Home_SquadfillPublic_OneShot2D: number
    SFX_UI_MenuNavigation_Home_StartGame_OneShot2D: number
    SFX_UI_MenuNavigation_Loadout_ClickSelectLoadout_OneShot2D: number
    SFX_UI_MenuNavigation_Loadout_CollapseWeaponStats_OneShot2D: number
    SFX_UI_MenuNavigation_Loadout_EquipCharacterSkin_OneShot2D: number
    SFX_UI_MenuNavigation_Loadout_EquipFieldSpecCloth_OneShot2D: number
    SFX_UI_MenuNavigation_Loadout_EquipFieldSpecfull_OneShot2D: number
    SFX_UI_MenuNavigation_Loadout_EquipFieldSpecUIHit_OneShot2D: number
    SFX_UI_MenuNavigation_Loadout_EquipGadget_OneShot2D: number
    SFX_UI_MenuNavigation_Loadout_EquipKnifeMeleeKnife_OneShot2D: number
    SFX_UI_MenuNavigation_Loadout_EquipKnifeMeleeSledgehammer_OneShot2D: number
    SFX_UI_MenuNavigation_Loadout_EquippedClassProficiency_OneShot2D: number
    SFX_UI_MenuNavigation_Loadout_EquipPrimaryWeapon_OneShot2D: number
    SFX_UI_MenuNavigation_Loadout_EquipSecondaryWeapon_OneShot2D: number
    SFX_UI_MenuNavigation_Loadout_EquipThrowableGranade_OneShot2D: number
    SFX_UI_MenuNavigation_Loadout_EquipThrowableKnife_OneShot2D: number
    SFX_UI_MenuNavigation_Loadout_ExpandWeaponStats_OneShot2D: number
    SFX_UI_MenuNavigation_Loadout_Inspectactivation_OneShot2D: number
    SFX_UI_MenuNavigation_Loadout_ModifyWeapon_OneShot2D: number
    SFX_UI_MenuNavigation_Loadout_ResetPackage_OneShot2D: number
    SFX_UI_MenuNavigation_Loadout_ResetPackageEnd_OneShot2D: number
    SFX_UI_MenuNavigation_Loadout_ResetpackageLoading_OneShot2D: number
    SFX_UI_MenuNavigation_Loadout_ResetPackageStart_OneShot2D: number
    SFX_UI_MenuNavigation_Loadout_ScreenArrive_OneShot2D: number
    SFX_UI_MenuNavigation_Loadout_SelectCharacterSkin_OneShot2D: number
    SFX_UI_MenuNavigation_Loadout_Swapfaction_OneShot2D: number
    SFX_UI_MenuNavigation_Loadout_Testweaponactivation_OneShot2D: number
    SFX_UI_MenuNavigation_Notification_ToasterPopUp_OneShot2D: number
    SFX_UI_MenuNavigation_Options_ScreenArrive_OneShot2D: number
    SFX_UI_MenuNavigation_VehicleLoadout_EquipGunnerEquipment_OneShot2D: number
    SFX_UI_MenuNavigation_VehicleLoadout_EquipGunnerWeapon_OneShot2D: number
    SFX_UI_MenuNavigation_VehicleLoadout_EquipVehicleDecal_OneShot2D: number
    SFX_UI_MenuNavigation_VehicleLoadout_EquipVehicleEquipment_OneShot2D: number
    SFX_UI_MenuNavigation_VehicleLoadout_EquipVehiclePassive_OneShot2D: number
    SFX_UI_MenuNavigation_VehicleLoadout_EquipVehicleSkin_OneShot2D: number
    SFX_UI_MenuNavigation_VehicleLoadout_EquipVehicleWeapon_OneShot2D: number
    SFX_UI_MenuNavigation_VehicleLoadout_SelectGunnerEquipment_OneShot2D: number
    SFX_UI_MenuNavigation_VehicleLoadout_SelectGunnerWeapon_OneShot2D: number
    SFX_UI_MenuNavigation_VehicleLoadout_SelectVehicleAA_OneShot2D: number
    SFX_UI_MenuNavigation_VehicleLoadout_SelectVehicleArmoredCarrier_OneShot2D: number
    SFX_UI_MenuNavigation_VehicleLoadout_SelectVehicleAttackPlane_OneShot2D: number
    SFX_UI_MenuNavigation_VehicleLoadout_SelectVehicleDecal_OneShot2D: number
    SFX_UI_MenuNavigation_VehicleLoadout_SelectVehicleEquipment_OneShot2D: number
    SFX_UI_MenuNavigation_VehicleLoadout_SelectVehicleFighterPlane_OneShot2D: number
    SFX_UI_MenuNavigation_VehicleLoadout_SelectVehicleHelicopter_OneShot2D: number
    SFX_UI_MenuNavigation_VehicleLoadout_SelectVehicleIFV_OneShot2D: number
    SFX_UI_MenuNavigation_VehicleLoadout_SelectVehiclePassive_OneShot2D: number
    SFX_UI_MenuNavigation_VehicleLoadout_SelectVehicleSkin_OneShot2D: number
    SFX_UI_MenuNavigation_VehicleLoadout_SelectVehicleTank_OneShot2D: number
    SFX_UI_MenuNavigation_VehicleLoadout_SelectVehicleWeapon_OneShot2D: number
    SFX_UI_MenuNavigation_VehicleLoadout_VehiclePresetActivation_OneShot2D: number
    SFX_UI_MenuNavigation_WeaponAttachment_AlreadyEquipped_OneShot2D: number
    SFX_UI_MenuNavigation_WeaponAttachment_AttachmentSlot_OneShot2D: number
    SFX_UI_MenuNavigation_WeaponAttachment_EquipAttachment_OneShot2D: number
    SFX_UI_MenuNavigation_WeaponAttachment_Focus_OneShot2D: number
    SFX_UI_MenuNavigation_WeaponAttachment_NoPoints_OneShot2D: number
    SFX_UI_Notification_FieldUpgrade_Main_OneShot2D: number
    SFX_UI_Notification_FieldUpgrade_OnTrait_OneShot2D: number
    SFX_UI_Notification_FieldUpgrade_RankFinal_OneShot2D: number
    SFX_UI_Notification_FieldUpgrade_RankOne_OneShot2D: number
    SFX_UI_Notification_FieldUpgrade_RankTwo_OneShot2D: number
    SFX_UI_Notification_FieldUpgrade_RankUnlock_OneShot2D: number
    SFX_UI_Notification_ObjectiveSecured_FadeIn_OneShot2D: number
    SFX_UI_Notification_ObjectiveSecured_FillIn_Negative_OneShot2D: number
    SFX_UI_Notification_ObjectiveSecured_FillIn_Neutral_OneShot2D: number
    SFX_UI_Notification_ObjectiveSecured_FillIn_Positive_OneShot2D: number
    SFX_UI_Notification_Primary_A_2D: number
    SFX_UI_Notification_Primary_B_2D: number
    SFX_UI_Notification_Primary_C_2D: number
    SFX_UI_Notification_Primary_D_2D: number
    SFX_UI_Notification_Primary_E_2D: number
    SFX_UI_Notification_Primary_F_2D: number
    SFX_UI_Notification_Primary_G_2D: number
    SFX_UI_Notification_Primary_H_2D: number
    SFX_UI_Notification_Primary_I_2D: number
    SFX_UI_Notification_Primary_J_2D: number
    SFX_UI_Notification_SectorBonus_NumberChange_OneShot2D: number
    SFX_UI_Notification_SectorBonus_ProgressBarFillingUp_OneShot2D: number
    SFX_UI_Notification_SectorBonus_ProgressBarFinished_OneShot2D: number
    SFX_UI_Notification_SectorNext_FadeIn_OneShot2D: number
    SFX_UI_Notification_SectorNext_FlyOut_OneShot2D: number
    SFX_UI_Notification_SectorPerformance_Start_OneShot2D: number
    SFX_UI_Notification_SectorTaken_Counter_Negative_OneShot2D: number
    SFX_UI_Notification_SectorTaken_Counter_Positive_OneShot2D: number
    SFX_UI_Notification_SectorTaken_Reveal_OneShot2D: number
    SFX_UI_Notification_SharedGamemode_GameModeArrows_OneShot2D: number
    SFX_UI_Notification_SharedGamemode_GameModeArrowsFirst_OneShot2D: number
    SFX_UI_Notification_SharedGamemode_GameModeArrowsSubsequent_OneShot2D: number
    SFX_UI_Notification_SharedGamemode_GameModeCritical_OneShot2D: number
    SFX_UI_Notification_SidePanel_CenterSwipeOut_OneShot2D: number
    SFX_UI_Notification_SidePanel_ChallengeComplete_OneShot2D: number
    SFX_UI_Notification_SidePanel_ChallengeCriteriaComplete_OneShot2D: number
    SFX_UI_Notification_SidePanel_ChallengeCriteriaProgressed_Loop2D: number
    SFX_UI_Notification_SidePanel_ChallengeCriteriaProgressed_OneShot2D: number
    SFX_UI_Notification_SidePanel_ChallengeProgressed_OneShot2D: number
    SFX_UI_Notification_SidePanel_Mastery_OneShot2D: number
    SFX_UI_PreRoundLobby_SquadMateAdded_OneShot2D: number
    SFX_UI_PreRoundLobby_SquadMateRemoved_OneShot2D: number
    SFX_UI_Scorelog_AccoladeCareerBest_OneShot2D: number
    SFX_UI_Scorelog_Accolades_AccoladeTypes_CareerBest_OneShot2D: number
    SFX_UI_Scorelog_Accolades_CareerBest_OneShot2D: number
    SFX_UI_Scorelog_Hide_OneShot2D: number
    SFX_UI_Scorelog_Show_OneShot2D: number
    SFX_UI_Select_A_2D: number
    SFX_UI_Select_B_2D: number
    SFX_UI_Select_Gear_A_2D: number
    SFX_UI_Select_Gear_B_2D: number
    SFX_UI_Select_Gear_C_2D: number
    SFX_UI_Select_Gear_D_2D: number
    SFX_UI_Select_Gear_E_2D: number
    SFX_UI_Select_Gear_F_2D: number
    SFX_UI_Shared_Button_Moist_OneShot2D: number
    SFX_UI_Shared_Countdown_Appear_OneShot2D: number
    SFX_UI_Shared_Countdown_Tick_Final_OneShot2D: number
    SFX_UI_Shared_Countdown_Tick_OneShot2D: number
    SFX_UI_Shared_Countdown_Tick_Urgent_OneShot2D: number
    SFX_UI_Shared_Tutorial_Prompt_OneShot2D: number
    SFX_UI_SP_Collectibles_Dogtag_OneShot2D: number
    SFX_UI_SP_ObjectiveReceived_In_OneShot2D: number
    SFX_UI_SP_ObjectiveReceived_Out_OneShot2D: number
    SFX_UI_Submenu_Close_2D: number
    SFX_UI_Submenu_Open_2D: number
    SFX_VOModule_OneShot2D: number
    ShellCasings_01: number
    ShellCasings_02: number
    ShellCasings_03: number
    ShellCasings_04: number
    StationaryEmplacementSpawner: number
    Suitcase_01_B: number
    SupplyCase_01_A: number
    SurroundingCombatArea: number
    UrbanBuilding_Vent_01: number
    VehicleSpawner: number
    VFX_Launchers_GroundShockwave_Dirt: number
    VFX_Launchers_GroundShockwave_Grass: number
    WarningSign_01_F: number
    WarningSign_02_G: number
    WeaponBench_Spraysilicone_01: number
    WeaponBench_Storagebox_01: number
    WeaponCase_AR_01: number
    WeaponCase_Pistol_01: number
    WeaponCase_Sniper_01: number
    WeaponsCache_01_Crate_B: number
    WorldIcon: number